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<blockquote data-quote="The Vorpal Tribble" data-source="post: 2032091" data-attributes="member: 9755"><p><span style="color: #993300"><span style="font-family: 'Book Antiqua'"><span style="font-size: 15px"><strong>Trilobites</strong></span></span></span></p><p></p><p><strong>Monstrous Trilobite, Tiny</strong></p><p></p><p>Tiny Vermin (Aquatic)</p><p>Hit-dice: 1/2 d8 +3</p><p>Initiative: +2</p><p>Speed: 20 ft., Swim 20 ft., Climb 20 ft.</p><p>Armor class: +16 (+2 size, +2 dex, +2 natural)</p><p>Base attack/grapple: +0/-8</p><p>Attack: Bite +4 melee (1d3–5)</p><p>Full attack: Bite +4 melee (1d3–5)</p><p>Space/Reach: 2-1/2 ft./0 ft.</p><p>Special Attacks: -</p><p>Special Qualities: Amphibious, Aquatic subtype, Darkvision 60 ft., Tremorsense 60 ft., Vermin Traits</p><p>Saves: Fort +3, Ref +2, Will +0</p><p>Abilities: Str 2, Dex 14, Con 16, Int 0, Wis 10, Cha 2</p><p>Skills: Climb +8, Hide +16</p><p>Feats: Weapon Finesse(B)</p><p>Enviroment: any Warm or Temperate Water or Underground</p><p>Organization: Solitary, Colony (2-20)</p><p>Challenge Rating: 1/4</p><p>Treasure: None</p><p>Alignment: Always Neutral</p><p>Advancement: -</p><p>Level Adjustment: -</p><p></p><p>_________________</p><p><strong></strong></p><p><strong>Monstrous Trilobite, Small</strong></p><p></p><p>Small Vermin (Aquatic)</p><p>Hit-dice: 1d8 +3</p><p>Initiative: +2</p><p>Speed: 30 ft., Swim 30 ft., Climb 30 ft.</p><p>Armor class: +16 (+1 size, +2 dex, +3 natural)</p><p>Base attack/grapple: +0/-4</p><p>Attack: Bite +3 melee (1d4)</p><p>Full attack: Bite +3 melee (1d4)</p><p>Space/Reach: 5 ft./5 ft.</p><p>Special Attacks: -</p><p>Special Qualities: Amphibious, Aquatic subtype, Darkvision 60 ft., Tremorsense 60 ft., Vermin Traits</p><p>Saves: Fort +4, Ref +2, Will +0</p><p>Abilities: Str 10, Dex 14, Con 16, Int 0, Wis 10, Cha 2</p><p>Skills: Climb +8, Hide +12</p><p>Feats: Weapon Finesse(B), Improved Trip(B)</p><p>Enviroment: any Warm or Temperate Water or Underground</p><p>Organization: Solitary, Colony (2-20)</p><p>Challenge Rating: 1/2</p><p>Treasure: None</p><p>Alignment: Always Neutral</p><p>Advancement: -</p><p>Level Adjustment: -</p><p></p><p>_________________</p><p></p><p><strong>Monstrous Trilobite, Medium</strong></p><p></p><p>Medium Vermin (Aquatic)</p><p>Hit-dice: 2d8 +6</p><p>Initiative: +2</p><p>Speed: 40 ft., Swim 40 ft., Climb 40 ft.</p><p>Armor class: +16 (+0 size, +2 dex, +4 natural)</p><p>Base attack/grapple: +1/+6</p><p>Attack: Bite +4 melee (1d6+3)</p><p>Full attack: Bite +4 melee (1d6+3)</p><p>Space/Reach: 5 ft./5 ft.</p><p>Special Attacks: -</p><p>Special Qualities: Amphibious, Aquatic subtype, Darkvision 60 ft., Tremorsense 60 ft., Vermin Traits</p><p>Saves: Fort +5, Ref +2, Will +0</p><p>Abilities: Str 16, Dex 14, Con 16, Int 0, Wis 10, Cha 2</p><p>Skills: Climb +8, Hide +8</p><p>Feats: Weapon Finesse(B), Improved Trip(B)</p><p>Enviroment: any Warm or Temperate Water or Underground</p><p>Organization: Solitary, Colony (2-20)</p><p>Challenge Rating: 1</p><p>Treasure: None</p><p>Alignment: Always Neutral</p><p>Advancement: -</p><p>Level Adjustment: -</p><p></p><p>_________________</p><p></p><p><strong></strong></p><p><strong>Monstrous Trilobite, Large</strong></p><p><strong></strong></p><p>Large Vermin (Aquatic)</p><p>Hit-dice: 6d8 +24</p><p>Initiative: +1</p><p>Speed: 40 ft., Swim 50 ft., Climb 40 ft.</p><p>Armor class: +19 (-1 size, +1 dex, +8 natural)</p><p>Base attack/grapple: +4/+14</p><p>Attack: Bite +10 melee (1d8+6)</p><p>Full attack: Bite +10 melee (1d8+6)</p><p>Space/Reach: 10 ft./5 ft.</p><p>Special Attacks: -</p><p>Special Qualities: Amphibious, Aquatic subtype, Darkvision 80 ft., Tremorsense 60 ft., Vermin Traits</p><p>Saves: Fort +10, Ref +3, Will +2</p><p>Abilities: Str 22, Dex 12, Con 18, Int 0, Wis 10, Cha 2</p><p>Skills: Climb +8, Hide +4</p><p>Feats: Weapon Finesse(B), Improved Trip(B)</p><p>Enviroment: any Warm or Temperate Water or Underground</p><p>Organization: Solitary, Colony (2-20)</p><p>Challenge Rating: 4</p><p>Treasure: None</p><p>Alignment: Always Neutral</p><p>Advancement: -</p><p>Level Adjustment: -</p><p></p><p>_________________</p><p></p><p><strong>Monstrous Trilobite, Huge</strong></p><p></p><p>Huge Vermin (Aquatic)</p><p>Hit-dice: 12d8 +48</p><p>Initiative: +1</p><p>Speed: 50 ft., Swim 60 ft., Climb 50 ft.</p><p>Armor class: +26 (-2 size, +1 dex, +20 natural)</p><p>Base attack/grapple: +9/+26</p><p>Attack: Bite +15 melee (2d6+8)</p><p>Full attack: Bite +15 melee (2d6+8)</p><p>Space/Reach: 15 ft./10 ft.</p><p>Special Attacks: -</p><p>Special Qualities: Amphibious, Aquatic subtype, Darkvision 80 ft., Tremorsense 60 ft., Vermin Traits</p><p>Saves: Fort +16, Ref +5, Will +5</p><p>Abilities: Str 28, Dex 12, Con 18, Int 0, Wis 10, Cha 2</p><p>Skills: Climb +8, Hide +0</p><p>Feats: Weapon Finesse(B), Improved Trip(B)</p><p>Enviroment: any Warm or Temperate Water or Underground</p><p>Organization: Solitary, Colony (2-20)</p><p>Challenge Rating: 8</p><p>Treasure: None</p><p>Alignment: Always Neutral</p><p>Advancement: -</p><p>Level Adjustment: -</p><p></p><p>_________________</p><p></p><p><strong>Monstrous Trilobite, Gargantuan</strong></p><p></p><p>Gargantuan Vermin (Aquatic)</p><p>Hit-dice: 24d8 +120</p><p>Initiative: +0</p><p>Speed: 50 ft., Swim 70 ft., Climb 50 ft.</p><p>Armor class: +32 (-4 size, +26 natural)</p><p>Base attack/grapple: +19/+49</p><p>Attack: Bite +15 melee (2d8+13)</p><p>Full attack: Bite +15 melee (2d8+13)</p><p>Space/Reach: 20 ft./15 ft.</p><p>Special Attacks: -</p><p>Special Qualities: Amphibious, Aquatic subtype, Darkvision 80 ft., Tremorsense 60 ft., Vermin Traits</p><p>Saves: Fort +29, Ref +8, Will +8</p><p>Abilities: Str 36, Dex 10, Con 20, Int 0, Wis 10, Cha 2</p><p>Skills: Climb +8, Hide -4</p><p>Feats: Weapon Finesse(B), Improved Trip(B)</p><p>Enviroment: any Warm or Temperate Water or Underground</p><p>Organization: Solitary, Colony (2-20)</p><p>Challenge Rating: 12</p><p>Treasure: None</p><p>Alignment: Always Neutral</p><p>Advancement: -</p><p>Level Adjustment: -</p><p></p><p>_________________</p><p></p><p><strong>Monstrous Trilobite, Colossal</strong></p><p></p><p>Colossal Vermin (Aquatic)</p><p>Hit-dice: 48d8 +288</p><p>Initiative: -2</p><p>Speed: 50 ft., Swim 80 ft., Climb 50 ft.</p><p>Armor class: +34 (-8 size, -2 dex, +34 natural)</p><p>Base attack/grapple: +38/+72</p><p>Attack: Bite +48 melee (4d6+18)</p><p>Full attack: Bite +48 melee (4d6+18)</p><p>Space/Reach: 40 ft./30 ft.</p><p>Special Attacks: -</p><p>Special Qualities: Amphibious, Aquatic subtype, Darkvision 100 ft., Tremorsense 60 ft., Vermin Traits</p><p>Saves: Fort +54, Ref +15, Will +16</p><p>Abilities: Str 42, Dex 8, Con 22, Int 0, Wis 10, Cha 2</p><p>Skills: Climb +8, Hide -8</p><p>Feats: Weapon Finesse(B), Improved Trip(B)</p><p>Enviroment: any Warm or Temperate Water or Underground Warm or Temperate Water or Underground</p><p>Organization: Solitary, Colony (2-20)</p><p>Challenge Rating: 16</p><p>Treasure: None</p><p>Alignment: Always Neutral</p><p>Advancement: -</p><p>Level Adjustment: -</p><p></p><p>_________________</p><p><strong></strong></p><p><strong>DESCRIPTION: </strong></p><p>Trilobites are very tough looking creatures, having a multiply segmented body covered in over-lapping layers of tough exosekeleton. The armored head is large and flattened with two backwards curving spikes. On the underside of the eyeless head is an oval mouth with many pointed teeth and upon the topside are a couple circular lumps along with two long, segmented antennae. At the base of the head are several gill slits in the shell. The body is also flattened and many backward curving spikes grow down it and the short, cone shaped tail. Supporting the body are many dozens of stubby, thin legs growing out of holes in its armor. </p><p></p><p><strong></strong></p><p><strong>COMBAT:</strong></p><p>A trilobite attacks by scurrying forward and onto its victim, or swimming powerfully towards it, and taking vicious bites. </p><p></p><p>A trileobite also uses the spikes behind its head to trip up its opponents. It has a 50/50 chance of goring the leg of the creature it trips for 1d4 points of damage per size category over Tiny.</p><p></p><p></p><p></p><p><strong>Skills:</strong> Monstrous trilobites have a +8 racial bonus on Climb and Hide checks. They can use either their Strength or Dexterity modifier for Climb checks, whichever is higher. Monstrous trilobites can take 10 on Climb checks, even if threatened or distracted.</p></blockquote><p></p>
[QUOTE="The Vorpal Tribble, post: 2032091, member: 9755"] [color=#993300][FONT=Book Antiqua][SIZE=4][B]Trilobites[/B][/SIZE][/FONT][/color] [B]Monstrous Trilobite, Tiny[/B] Tiny Vermin (Aquatic) Hit-dice: 1/2 d8 +3 Initiative: +2 Speed: 20 ft., Swim 20 ft., Climb 20 ft. Armor class: +16 (+2 size, +2 dex, +2 natural) Base attack/grapple: +0/-8 Attack: Bite +4 melee (1d3–5) Full attack: Bite +4 melee (1d3–5) Space/Reach: 2-1/2 ft./0 ft. Special Attacks: - Special Qualities: Amphibious, Aquatic subtype, Darkvision 60 ft., Tremorsense 60 ft., Vermin Traits Saves: Fort +3, Ref +2, Will +0 Abilities: Str 2, Dex 14, Con 16, Int 0, Wis 10, Cha 2 Skills: Climb +8, Hide +16 Feats: Weapon Finesse(B) Enviroment: any Warm or Temperate Water or Underground Organization: Solitary, Colony (2-20) Challenge Rating: 1/4 Treasure: None Alignment: Always Neutral Advancement: - Level Adjustment: - _________________ [B] Monstrous Trilobite, Small[/B] Small Vermin (Aquatic) Hit-dice: 1d8 +3 Initiative: +2 Speed: 30 ft., Swim 30 ft., Climb 30 ft. Armor class: +16 (+1 size, +2 dex, +3 natural) Base attack/grapple: +0/-4 Attack: Bite +3 melee (1d4) Full attack: Bite +3 melee (1d4) Space/Reach: 5 ft./5 ft. Special Attacks: - Special Qualities: Amphibious, Aquatic subtype, Darkvision 60 ft., Tremorsense 60 ft., Vermin Traits Saves: Fort +4, Ref +2, Will +0 Abilities: Str 10, Dex 14, Con 16, Int 0, Wis 10, Cha 2 Skills: Climb +8, Hide +12 Feats: Weapon Finesse(B), Improved Trip(B) Enviroment: any Warm or Temperate Water or Underground Organization: Solitary, Colony (2-20) Challenge Rating: 1/2 Treasure: None Alignment: Always Neutral Advancement: - Level Adjustment: - _________________ [B]Monstrous Trilobite, Medium[/B] Medium Vermin (Aquatic) Hit-dice: 2d8 +6 Initiative: +2 Speed: 40 ft., Swim 40 ft., Climb 40 ft. Armor class: +16 (+0 size, +2 dex, +4 natural) Base attack/grapple: +1/+6 Attack: Bite +4 melee (1d6+3) Full attack: Bite +4 melee (1d6+3) Space/Reach: 5 ft./5 ft. Special Attacks: - Special Qualities: Amphibious, Aquatic subtype, Darkvision 60 ft., Tremorsense 60 ft., Vermin Traits Saves: Fort +5, Ref +2, Will +0 Abilities: Str 16, Dex 14, Con 16, Int 0, Wis 10, Cha 2 Skills: Climb +8, Hide +8 Feats: Weapon Finesse(B), Improved Trip(B) Enviroment: any Warm or Temperate Water or Underground Organization: Solitary, Colony (2-20) Challenge Rating: 1 Treasure: None Alignment: Always Neutral Advancement: - Level Adjustment: - _________________ [B] Monstrous Trilobite, Large [/B] Large Vermin (Aquatic) Hit-dice: 6d8 +24 Initiative: +1 Speed: 40 ft., Swim 50 ft., Climb 40 ft. Armor class: +19 (-1 size, +1 dex, +8 natural) Base attack/grapple: +4/+14 Attack: Bite +10 melee (1d8+6) Full attack: Bite +10 melee (1d8+6) Space/Reach: 10 ft./5 ft. Special Attacks: - Special Qualities: Amphibious, Aquatic subtype, Darkvision 80 ft., Tremorsense 60 ft., Vermin Traits Saves: Fort +10, Ref +3, Will +2 Abilities: Str 22, Dex 12, Con 18, Int 0, Wis 10, Cha 2 Skills: Climb +8, Hide +4 Feats: Weapon Finesse(B), Improved Trip(B) Enviroment: any Warm or Temperate Water or Underground Organization: Solitary, Colony (2-20) Challenge Rating: 4 Treasure: None Alignment: Always Neutral Advancement: - Level Adjustment: - _________________ [B]Monstrous Trilobite, Huge[/B] Huge Vermin (Aquatic) Hit-dice: 12d8 +48 Initiative: +1 Speed: 50 ft., Swim 60 ft., Climb 50 ft. Armor class: +26 (-2 size, +1 dex, +20 natural) Base attack/grapple: +9/+26 Attack: Bite +15 melee (2d6+8) Full attack: Bite +15 melee (2d6+8) Space/Reach: 15 ft./10 ft. Special Attacks: - Special Qualities: Amphibious, Aquatic subtype, Darkvision 80 ft., Tremorsense 60 ft., Vermin Traits Saves: Fort +16, Ref +5, Will +5 Abilities: Str 28, Dex 12, Con 18, Int 0, Wis 10, Cha 2 Skills: Climb +8, Hide +0 Feats: Weapon Finesse(B), Improved Trip(B) Enviroment: any Warm or Temperate Water or Underground Organization: Solitary, Colony (2-20) Challenge Rating: 8 Treasure: None Alignment: Always Neutral Advancement: - Level Adjustment: - _________________ [B]Monstrous Trilobite, Gargantuan[/B] Gargantuan Vermin (Aquatic) Hit-dice: 24d8 +120 Initiative: +0 Speed: 50 ft., Swim 70 ft., Climb 50 ft. Armor class: +32 (-4 size, +26 natural) Base attack/grapple: +19/+49 Attack: Bite +15 melee (2d8+13) Full attack: Bite +15 melee (2d8+13) Space/Reach: 20 ft./15 ft. Special Attacks: - Special Qualities: Amphibious, Aquatic subtype, Darkvision 80 ft., Tremorsense 60 ft., Vermin Traits Saves: Fort +29, Ref +8, Will +8 Abilities: Str 36, Dex 10, Con 20, Int 0, Wis 10, Cha 2 Skills: Climb +8, Hide -4 Feats: Weapon Finesse(B), Improved Trip(B) Enviroment: any Warm or Temperate Water or Underground Organization: Solitary, Colony (2-20) Challenge Rating: 12 Treasure: None Alignment: Always Neutral Advancement: - Level Adjustment: - _________________ [B]Monstrous Trilobite, Colossal[/B] Colossal Vermin (Aquatic) Hit-dice: 48d8 +288 Initiative: -2 Speed: 50 ft., Swim 80 ft., Climb 50 ft. Armor class: +34 (-8 size, -2 dex, +34 natural) Base attack/grapple: +38/+72 Attack: Bite +48 melee (4d6+18) Full attack: Bite +48 melee (4d6+18) Space/Reach: 40 ft./30 ft. Special Attacks: - Special Qualities: Amphibious, Aquatic subtype, Darkvision 100 ft., Tremorsense 60 ft., Vermin Traits Saves: Fort +54, Ref +15, Will +16 Abilities: Str 42, Dex 8, Con 22, Int 0, Wis 10, Cha 2 Skills: Climb +8, Hide -8 Feats: Weapon Finesse(B), Improved Trip(B) Enviroment: any Warm or Temperate Water or Underground Warm or Temperate Water or Underground Organization: Solitary, Colony (2-20) Challenge Rating: 16 Treasure: None Alignment: Always Neutral Advancement: - Level Adjustment: - _________________ [B] DESCRIPTION: [/B] Trilobites are very tough looking creatures, having a multiply segmented body covered in over-lapping layers of tough exosekeleton. The armored head is large and flattened with two backwards curving spikes. On the underside of the eyeless head is an oval mouth with many pointed teeth and upon the topside are a couple circular lumps along with two long, segmented antennae. At the base of the head are several gill slits in the shell. The body is also flattened and many backward curving spikes grow down it and the short, cone shaped tail. Supporting the body are many dozens of stubby, thin legs growing out of holes in its armor. [B] COMBAT:[/B] A trilobite attacks by scurrying forward and onto its victim, or swimming powerfully towards it, and taking vicious bites. A trileobite also uses the spikes behind its head to trip up its opponents. It has a 50/50 chance of goring the leg of the creature it trips for 1d4 points of damage per size category over Tiny. [B]Skills:[/B] Monstrous trilobites have a +8 racial bonus on Climb and Hide checks. They can use either their Strength or Dexterity modifier for Climb checks, whichever is higher. Monstrous trilobites can take 10 on Climb checks, even if threatened or distracted. [/QUOTE]
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