Menu
News
All News
Dungeons & Dragons
Level Up: Advanced 5th Edition
Pathfinder
Starfinder
Warhammer
2d20 System
Year Zero Engine
Industry News
Reviews
Dragon Reflections
White Dwarf Reflections
Columns
Weekly Digests
Weekly News Digest
Freebies, Sales & Bundles
RPG Print News
RPG Crowdfunding News
Game Content
ENterplanetary DimENsions
Mythological Figures
Opinion
Worlds of Design
Peregrine's Nest
RPG Evolution
Other Columns
From the Freelancing Frontline
Monster ENcyclopedia
WotC/TSR Alumni Look Back
4 Hours w/RSD (Ryan Dancey)
The Road to 3E (Jonathan Tweet)
Greenwood's Realms (Ed Greenwood)
Drawmij's TSR (Jim Ward)
Community
Forums & Topics
Forum List
Latest Posts
Forum list
*Dungeons & Dragons
Level Up: Advanced 5th Edition
D&D Older Editions
*TTRPGs General
*Pathfinder & Starfinder
EN Publishing
*Geek Talk & Media
Search forums
Chat/Discord
Resources
Wiki
Pages
Latest activity
Media
New media
New comments
Search media
Downloads
Latest reviews
Search resources
EN Publishing
Store
EN5ider
Adventures in ZEITGEIST
Awfully Cheerful Engine
What's OLD is NEW
Judge Dredd & The Worlds Of 2000AD
War of the Burning Sky
Level Up: Advanced 5E
Events & Releases
Upcoming Events
Private Events
Featured Events
Socials!
EN Publishing
Twitter
BlueSky
Facebook
Instagram
EN World
BlueSky
YouTube
Facebook
Twitter
Twitch
Podcast
Features
Top 5 RPGs Compiled Charts 2004-Present
Adventure Game Industry Market Research Summary (RPGs) V1.0
Ryan Dancey: Acquiring TSR
Q&A With Gary Gygax
D&D Rules FAQs
TSR, WotC, & Paizo: A Comparative History
D&D Pronunciation Guide
Million Dollar TTRPG Kickstarters
Tabletop RPG Podcast Hall of Fame
Eric Noah's Unofficial D&D 3rd Edition News
D&D in the Mainstream
D&D & RPG History
About Morrus
Log in
Register
What's new
Search
Search
Search titles only
By:
Forums & Topics
Forum List
Latest Posts
Forum list
*Dungeons & Dragons
Level Up: Advanced 5th Edition
D&D Older Editions
*TTRPGs General
*Pathfinder & Starfinder
EN Publishing
*Geek Talk & Media
Search forums
Chat/Discord
Menu
Log in
Register
Install the app
Install
Community
General Tabletop Discussion
*Dungeons & Dragons
A collection of beasts
JavaScript is disabled. For a better experience, please enable JavaScript in your browser before proceeding.
You are using an out of date browser. It may not display this or other websites correctly.
You should upgrade or use an
alternative browser
.
Reply to thread
Message
<blockquote data-quote="The Vorpal Tribble" data-source="post: 2032825" data-attributes="member: 9755"><p><span style="font-family: 'Trebuchet MS'"><span style="font-size: 15px"><span style="color: DimGray">Chrystalis Nullgray</span></span></span></p><p></p><p>Size and type: Large Aberration</p><p>Hitdice: 12d8 +108</p><p>Initiative: +3</p><p>Speed: 50 ft., fly (good) 40 ft.</p><p>AC: 26 (+3 dex, +9 natural, +4 deflection) </p><p>Base Attack/Grapple: +9/+19</p><p>Attack: Claw +16 Melee (2d4 +6) + 2d6 incorporeal talons</p><p>Full attack: 2 claws +16 melee (2d4 +6) + 2d6 incorporeal talons</p><p>Space/Reach: 10 ft./10 ft.</p><p>Special Attacks: Turn (Un)life, Incorporeal Talons</p><p>Special Qualities: Damage Reduction 10/force, Outsider Traits, Partial Incorporeality, Undead Traits</p><p>Saves: Fort +13, Ref +7, Will +16</p><p>Abilities: Str 22, Dex 16, Con 28, Int 9, Wis 16, Cha 18</p><p>Skills: Concentration +10*, Hide +4, Intimidate +14*, Knowledge (planes) +10*, Listen +4, Move Silently +8, Search +4, Spot +8 </p><p>Feats: Diehard, Endurance, Two-weapon fighting, Weapon Focus (unarmed) </p><p>Enviroment: Any</p><p>Organization: Solitary</p><p>Challenge Rating: 13-14</p><p>Treasure: None</p><p>Alignment: Always True Neutral</p><p>Advancement: -</p><p>Level Adjustment: -</p><p></p><p>* +10 racial bonus</p><p></p><p>A nullgray appears as a bulky, eight foot tall humanoid covered in plates of dark bone that overlap and slide beneath the other. It has extremely thick, muscular arms multi-jointed and segmented like an insects. Its hands are long, and its fingers longer, almost tentacular in their length and suppleness, covered in tiny, far more flexible bone. Its head seems human enough, if not a trifle massive, despite the fact that it rests atop ring after ring of overlapping chitonous bone that covers over the chin and back of the neck to spread over the entire cranium. A dead-white face looks out from this mass of bone with overly large, pale pink eyes with rounded, cross-shaped pupils. The mouth is unhinged and slightly droopy, giving the indication that it could open quite wide if need be. Two dinner plate-sized places on its back are devoid of bone, and appear puckered and wrinkled. When need be these regions seem to expand and open, releasing a black, roiling substance. It spreads out for a half dozen body-lengths and forms into batwing-shaped, billowing mist. These wings are completely incorporeal and can open even in closely confined spaces. </p><p> Most unusual of all is that within its chest a ghostly heart can be seen, flashing into and out of existence with each beat. Following the beat a smokey grey substance seems to waft through veins through the entire body, superimposed with the bone. </p><p></p><p><strong>Origin:</strong></p><p>A nullgray starts life as a perfectly normal human whom is assaulted by a quasi-corporeal type of undead that thirsts for life (Note: I'll write this thing up later). Using a form of Fuse Flesh and Fusion, (see p.109 of the Expanded Psionics Handbook) this creature combines physically and spiritually with its victim. The subject's form starts to ripple, grow together, and fuse into a nearly seamless whole. The subject is forced into a fetal position with only the vaguest outline of its folded arms and legs visible below the all-encompassing wave of flesh. Its eyes and ears are covered over. From its pores an oily substance clouds and congeals around the entire surface of the being. This cocoon opens a portal directly to the negative energy plane. Here negative energy floods the cocoon, while the positive energy of the victim's life is held within by the unique make of the cocoon's structure. As if the entire plane were a ghastly womb this unfortunate soul begins a new state of formation, the negative and positive energy reacting to one another but unable to dispell their hideous reactions. Eventually the two energies under the horrendous stress of forces are brought together and equally canceled out, leaving a state of being not one or the other, but fused null-energy. </p><p></p><p>The cocoon is then forcefully expelled by the negative energy and deposited somewhere within the Material Plane. Instead of breaking through the cocoon, the nullgray absorbs it within itself, and loe, the perfect union of negative and positive energy is achieved. </p><p></p><p></p><p><span style="font-size: 12px"><strong>Combat: </strong></span></p><p>Nullgrays have an instinctual drive to slay those living and dead. It is the ultimately unbiased killer, halting the driving force of both with equal zeal. It will attempt to merely annihilate those it can, but once it can no longer turn and destroy, it reverts to slashing with incorporeal talons that extend from its fingers. </p><p></p><p><strong>Deflection</strong></p><p>The partially out-of-phased nature of the Nullgrey allows them a +4 deflection bonus. Against weapons that do positive or negative energy along with standard damage the deflection bonus increases by +10, along with being empowered by the energies. </p><p></p><p><strong>Immunities:</strong></p><p>A nullgray is immune to all death and life spells, as well as those of the good and bad domain. and cannot be bodily or spiritually drained (HP/ability scores). Each casting of such a spell upon them is absorbed, nullified, and converted into their own unique energy, giving them 1 hit point for each successful casting. A nullgray can also pass through obstacles of force, but suffers 2d6 burn damage. </p><p></p><p><strong>Incorporeal Attributes:</strong></p><p>A nullgray's claw attack carries with it a secondary 2d6 points of damage that ignores hardness and armor. It may also battle incorporeal undead as if using a ghost touch weapon. Its incorporeal wings can propel it even through water, though its speed is halved because of the drag of its corporeal body.</p><p></p><p><strong>Partial Incorporeality (Su):</strong></p><p>A nullgray's state of being is partially incorporeal, partially material, and has a 25% chance of ignoring damage from incorporeasl and corporeals alike. </p><p></p><p><strong>Energy Plane Banishment (Su):</strong></p><p>Any attempt to send a Nullgray to the positive or negative energy plane proves</p><p></p><p><strong>Turn (Un)life (Su):</strong></p><p>A nullgray can turn and destroy undead as a sixteenth level cleric, except it applies to those living as well, using its very nature to cancel out the life, or unlife, of a creature, reducing it to nothingness.</p></blockquote><p></p>
[QUOTE="The Vorpal Tribble, post: 2032825, member: 9755"] [FONT=Trebuchet MS][SIZE=4][COLOR=DimGray]Chrystalis Nullgray[/COLOR][/SIZE][/FONT] Size and type: Large Aberration Hitdice: 12d8 +108 Initiative: +3 Speed: 50 ft., fly (good) 40 ft. AC: 26 (+3 dex, +9 natural, +4 deflection) Base Attack/Grapple: +9/+19 Attack: Claw +16 Melee (2d4 +6) + 2d6 incorporeal talons Full attack: 2 claws +16 melee (2d4 +6) + 2d6 incorporeal talons Space/Reach: 10 ft./10 ft. Special Attacks: Turn (Un)life, Incorporeal Talons Special Qualities: Damage Reduction 10/force, Outsider Traits, Partial Incorporeality, Undead Traits Saves: Fort +13, Ref +7, Will +16 Abilities: Str 22, Dex 16, Con 28, Int 9, Wis 16, Cha 18 Skills: Concentration +10*, Hide +4, Intimidate +14*, Knowledge (planes) +10*, Listen +4, Move Silently +8, Search +4, Spot +8 Feats: Diehard, Endurance, Two-weapon fighting, Weapon Focus (unarmed) Enviroment: Any Organization: Solitary Challenge Rating: 13-14 Treasure: None Alignment: Always True Neutral Advancement: - Level Adjustment: - * +10 racial bonus A nullgray appears as a bulky, eight foot tall humanoid covered in plates of dark bone that overlap and slide beneath the other. It has extremely thick, muscular arms multi-jointed and segmented like an insects. Its hands are long, and its fingers longer, almost tentacular in their length and suppleness, covered in tiny, far more flexible bone. Its head seems human enough, if not a trifle massive, despite the fact that it rests atop ring after ring of overlapping chitonous bone that covers over the chin and back of the neck to spread over the entire cranium. A dead-white face looks out from this mass of bone with overly large, pale pink eyes with rounded, cross-shaped pupils. The mouth is unhinged and slightly droopy, giving the indication that it could open quite wide if need be. Two dinner plate-sized places on its back are devoid of bone, and appear puckered and wrinkled. When need be these regions seem to expand and open, releasing a black, roiling substance. It spreads out for a half dozen body-lengths and forms into batwing-shaped, billowing mist. These wings are completely incorporeal and can open even in closely confined spaces. Most unusual of all is that within its chest a ghostly heart can be seen, flashing into and out of existence with each beat. Following the beat a smokey grey substance seems to waft through veins through the entire body, superimposed with the bone. [B]Origin:[/B] A nullgray starts life as a perfectly normal human whom is assaulted by a quasi-corporeal type of undead that thirsts for life (Note: I'll write this thing up later). Using a form of Fuse Flesh and Fusion, (see p.109 of the Expanded Psionics Handbook) this creature combines physically and spiritually with its victim. The subject's form starts to ripple, grow together, and fuse into a nearly seamless whole. The subject is forced into a fetal position with only the vaguest outline of its folded arms and legs visible below the all-encompassing wave of flesh. Its eyes and ears are covered over. From its pores an oily substance clouds and congeals around the entire surface of the being. This cocoon opens a portal directly to the negative energy plane. Here negative energy floods the cocoon, while the positive energy of the victim's life is held within by the unique make of the cocoon's structure. As if the entire plane were a ghastly womb this unfortunate soul begins a new state of formation, the negative and positive energy reacting to one another but unable to dispell their hideous reactions. Eventually the two energies under the horrendous stress of forces are brought together and equally canceled out, leaving a state of being not one or the other, but fused null-energy. The cocoon is then forcefully expelled by the negative energy and deposited somewhere within the Material Plane. Instead of breaking through the cocoon, the nullgray absorbs it within itself, and loe, the perfect union of negative and positive energy is achieved. [SIZE=3][B]Combat: [/B][/SIZE] Nullgrays have an instinctual drive to slay those living and dead. It is the ultimately unbiased killer, halting the driving force of both with equal zeal. It will attempt to merely annihilate those it can, but once it can no longer turn and destroy, it reverts to slashing with incorporeal talons that extend from its fingers. [B]Deflection[/B] The partially out-of-phased nature of the Nullgrey allows them a +4 deflection bonus. Against weapons that do positive or negative energy along with standard damage the deflection bonus increases by +10, along with being empowered by the energies. [B]Immunities:[/B] A nullgray is immune to all death and life spells, as well as those of the good and bad domain. and cannot be bodily or spiritually drained (HP/ability scores). Each casting of such a spell upon them is absorbed, nullified, and converted into their own unique energy, giving them 1 hit point for each successful casting. A nullgray can also pass through obstacles of force, but suffers 2d6 burn damage. [B]Incorporeal Attributes:[/B] A nullgray's claw attack carries with it a secondary 2d6 points of damage that ignores hardness and armor. It may also battle incorporeal undead as if using a ghost touch weapon. Its incorporeal wings can propel it even through water, though its speed is halved because of the drag of its corporeal body. [b]Partial Incorporeality (Su):[/b] A nullgray's state of being is partially incorporeal, partially material, and has a 25% chance of ignoring damage from incorporeasl and corporeals alike. [b]Energy Plane Banishment (Su):[/b] Any attempt to send a Nullgray to the positive or negative energy plane proves [B]Turn (Un)life (Su):[/B] A nullgray can turn and destroy undead as a sixteenth level cleric, except it applies to those living as well, using its very nature to cancel out the life, or unlife, of a creature, reducing it to nothingness. [/QUOTE]
Insert quotes…
Verification
Post reply
Community
General Tabletop Discussion
*Dungeons & Dragons
A collection of beasts
Top