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<blockquote data-quote="The Vorpal Tribble" data-source="post: 2039656" data-attributes="member: 9755"><p><span style="font-size: 15px"><span style="font-family: 'Book Antiqua'"><strong><span style="color: Sienna">Barkstrone</span></strong></span></span></p><p><span style="font-size: 15px"><span style="font-family: 'Book Antiqua'"></span></span></p><p></p><p>Type: Tiny Dragon</p><p>Hit Dice: 1/2d12+1</p><p>Initiative: +3</p><p>Speed: 20 ft, 20 ft. (fly, clumsy), 20 ft. climb</p><p>AC: 19 (+3 dex, +2 size, +4 natural)</p><p>BAB/Grapple: +1/-4</p><p>Attack: Claw +0 melee (1d4-1)</p><p>Full attack: Claw +0 melee (1d4-1)</p><p>Special Attacks: Cone of fire 1d4</p><p>Special Qualities: Cold resistance/5, Darkvision 60 ft., Dragon Traits, Fire resistance/10, Immunity to light-based spells, Low-light Vision, </p><p>Saves: Fort +3, Ref +5, Will +6</p><p>Abilities: Str 8, Dex 17, Con 12, Int 10, Wis 18, Cha 9 </p><p>Skills: Balance +13, Climb +13, Hide +22, Jump +7, Knowledge: (Nature) +4, Listen +12, Spot +12</p><p>Feats: Endurance(B), Improved Grapple, Track(B)</p><p>________________________</p><p>Environment: Temporate or cold forest</p><p>Organization: Solitary or Mates</p><p>CR: 1</p><p>Alignment: True Neutral</p><p>Treasure: None</p><p>Advancement: -</p><p></p><p>This little creature is whip-lash lean and somewhat short, with squat, thick legs with relatively very large talons made for grasping. Its scales are thick and rough, overlapping and bunching up into ridges and burls all about its body. These scales change color quickly as it moves into new surroundings.</p><p></p><p>Its wide head is broad-snouted with wide, flarded nostrils and its teeth, oddly enough, are completely flat. Its eyes are very large, seemingly nocturnal, an change color with the rest of the body, albeit somewhat slower. Its wings appear somewhat stunted and are suited for hardly more than gliding. </p><p></p><p>A barkstrone dragon lives much like a woodland fey, prowling and guarding, but keeping to the top of the tallest trees. They are completely vegetarian in nature, feeding off of tough nuts and cones. They use their breath weapon to char off the shells of these to get at the meaty insides. </p><p></p><p>The way in which they guard their forests normally results in much of the dragon's habitat being burned down, and nor do the dragons leave during the fire, making certain the threat is killed or forced away. This results in the majority of the dragons being killed. However, their breeding cycle is dependant on this, as they do not lay eggs. The eggs are kept within, for years if neccessary, until the parent's bodies are burnt. The eggs are warmed to a neccessary heat by the embers left by the blaze which starts their formation within. These eggs can take several years to hatch, opening only once new saplings have grown from the seeds of their downed parents. </p><p><strong></strong></p><p><strong><span style="font-size: 12px">Combat:</span></strong></p><p>Barkstrones are very territorial creatures, but if a particulary vicious predator is seen within the forest these lines are forgotten and the tiny dragonettes come together as one to thwart the menace. Their most common trick is starting a forest fire that will send the menace far away. </p><p></p><p><strong>Barkstrone's Meld (Su):</strong></p><p>Every other round a barkstrone can meld physically with a tree's bark. It can stay this way for 1d6 rounds before emerging again at any portion of the tree. </p><p></p><p><strong>Breath Weapon (Su): </strong></p><p>A Barkstrone can release a 15 ft. cone of fire that does 1d4 damage a round. It can keep this cone up for up to six rounds, but for every round spent it takes this long for it to work up another flame. </p><p></p><p><strong>Impenetrable Shell (Su):</strong></p><p>Once per day a Barkstrone's overlapping scales can shift about it and thicken over the entire form. This grants it resistance 20/bludgeoning and damage reduction 10/energy as well as making it immune to critical hits for 1d4 minutes. Its natural armor also increases by 4.</p><p></p><p><strong>Instant Camouflage (Ex):</strong></p><p>A barkstone as a full round action can blend in with the tones of its surroundings, which coupled with its scale arrangement grants it a +15 to hide checks. A barkstone's natural coloring is a very dark umber. </p><p></p><p><strong>Skills:</strong></p><p>A barkstrone gains a +6 to balance and climb checks and can take 10 on a climb check even if distracted or endangered. They use their Dexterity modifier instead of their Strength modifier for Climb and Jump checks. They also gain a +4 to spot and listen checks while in a forest. </p><p></p><p><strong>Spell-like Abilities:</strong></p><p>Once per day/Flare, Endure Elements, Entangle, Magic Fang, Longstrider. Caster level 1.</p></blockquote><p></p>
[QUOTE="The Vorpal Tribble, post: 2039656, member: 9755"] [SIZE=4][FONT=Book Antiqua][B][COLOR=Sienna]Barkstrone[/COLOR][/B] [/FONT][/SIZE] Type: Tiny Dragon Hit Dice: 1/2d12+1 Initiative: +3 Speed: 20 ft, 20 ft. (fly, clumsy), 20 ft. climb AC: 19 (+3 dex, +2 size, +4 natural) BAB/Grapple: +1/-4 Attack: Claw +0 melee (1d4-1) Full attack: Claw +0 melee (1d4-1) Special Attacks: Cone of fire 1d4 Special Qualities: Cold resistance/5, Darkvision 60 ft., Dragon Traits, Fire resistance/10, Immunity to light-based spells, Low-light Vision, Saves: Fort +3, Ref +5, Will +6 Abilities: Str 8, Dex 17, Con 12, Int 10, Wis 18, Cha 9 Skills: Balance +13, Climb +13, Hide +22, Jump +7, Knowledge: (Nature) +4, Listen +12, Spot +12 Feats: Endurance(B), Improved Grapple, Track(B) ________________________ Environment: Temporate or cold forest Organization: Solitary or Mates CR: 1 Alignment: True Neutral Treasure: None Advancement: - This little creature is whip-lash lean and somewhat short, with squat, thick legs with relatively very large talons made for grasping. Its scales are thick and rough, overlapping and bunching up into ridges and burls all about its body. These scales change color quickly as it moves into new surroundings. Its wide head is broad-snouted with wide, flarded nostrils and its teeth, oddly enough, are completely flat. Its eyes are very large, seemingly nocturnal, an change color with the rest of the body, albeit somewhat slower. Its wings appear somewhat stunted and are suited for hardly more than gliding. A barkstrone dragon lives much like a woodland fey, prowling and guarding, but keeping to the top of the tallest trees. They are completely vegetarian in nature, feeding off of tough nuts and cones. They use their breath weapon to char off the shells of these to get at the meaty insides. The way in which they guard their forests normally results in much of the dragon's habitat being burned down, and nor do the dragons leave during the fire, making certain the threat is killed or forced away. This results in the majority of the dragons being killed. However, their breeding cycle is dependant on this, as they do not lay eggs. The eggs are kept within, for years if neccessary, until the parent's bodies are burnt. The eggs are warmed to a neccessary heat by the embers left by the blaze which starts their formation within. These eggs can take several years to hatch, opening only once new saplings have grown from the seeds of their downed parents. [B] [SIZE=3]Combat:[/SIZE][/B] Barkstrones are very territorial creatures, but if a particulary vicious predator is seen within the forest these lines are forgotten and the tiny dragonettes come together as one to thwart the menace. Their most common trick is starting a forest fire that will send the menace far away. [b]Barkstrone's Meld (Su):[/b] Every other round a barkstrone can meld physically with a tree's bark. It can stay this way for 1d6 rounds before emerging again at any portion of the tree. [b]Breath Weapon (Su): [/b] A Barkstrone can release a 15 ft. cone of fire that does 1d4 damage a round. It can keep this cone up for up to six rounds, but for every round spent it takes this long for it to work up another flame. [b]Impenetrable Shell (Su):[/b] Once per day a Barkstrone's overlapping scales can shift about it and thicken over the entire form. This grants it resistance 20/bludgeoning and damage reduction 10/energy as well as making it immune to critical hits for 1d4 minutes. Its natural armor also increases by 4. [b]Instant Camouflage (Ex):[/b] A barkstone as a full round action can blend in with the tones of its surroundings, which coupled with its scale arrangement grants it a +15 to hide checks. A barkstone's natural coloring is a very dark umber. [b]Skills:[/b] A barkstrone gains a +6 to balance and climb checks and can take 10 on a climb check even if distracted or endangered. They use their Dexterity modifier instead of their Strength modifier for Climb and Jump checks. They also gain a +4 to spot and listen checks while in a forest. [b]Spell-like Abilities:[/b] Once per day/Flare, Endure Elements, Entangle, Magic Fang, Longstrider. Caster level 1. [/QUOTE]
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