AeroDm
First Post
Every few years I decide this irks me too much as well. I introduce something to fix it, it goes great for the first few sessions, and then we just slowly slide back to "everyone can communicate" because it is so much easier. Getting people to role play is hard enough, tossing up more road blocks has never had a positive net.
That said, the two things that worked the best:
(1) Language points. Get some way for people to learn languages without having to use resources typically intended for other parts of the game. Sometimes we used language trees so if you strategically hit certain branches you could semi-communicate in other languages. Other times we used tiers of language proficiency (basic, proficient, fluent).
(2) Introduce language mores. The most successful thing we ever did was just to say that in the campaign world, it was polite to address people in their native tongue. The desire to be perceived as polite motivated people to learn a bunch of languages. It was also neat to see elves speaking Common (or its equivalent) and humans speaking Elven out of politeness.
That said, the two things that worked the best:
(1) Language points. Get some way for people to learn languages without having to use resources typically intended for other parts of the game. Sometimes we used language trees so if you strategically hit certain branches you could semi-communicate in other languages. Other times we used tiers of language proficiency (basic, proficient, fluent).
(2) Introduce language mores. The most successful thing we ever did was just to say that in the campaign world, it was polite to address people in their native tongue. The desire to be perceived as polite motivated people to learn a bunch of languages. It was also neat to see elves speaking Common (or its equivalent) and humans speaking Elven out of politeness.