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General Tabletop Discussion
*Dungeons & Dragons
A Compilation of all the Race Changes in Monsters of the Multiverse
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<blockquote data-quote="humble minion" data-source="post: 8514189" data-attributes="member: 5948"><p>Because it's just casually assigning them a set of racial qualities that were largely invented for elves, rather than actually coming up with something new and original for goblinoids? When it's a questionable fit? Goblinoids, of all things, surely have a long enough history and deep enough body of lore in D&D to warrant some completely new and original qualities and origins being created for them, rather than being a square peg hammered into the 'fey' hole and given some copy-pasted elf abilities?</p><p></p><p>I have to say, while I was initially glad to see fey get some very belated love and decent lore in 4e (the poor judgement involved in shoving the Feywild into Athas being the exception that proves the rule...), and for that to continue into 5e, it's starting to feel a little bit overdone. The majority of classes have a fey-related subclass, we've had an entirely fey-focused hardback adventure, and now we're redefining goblins- possibly the most basic and fundamental D&D monster, to be fey-adjacent too? It's a bit like the epidemic of shadow- or darkness-related material that got spat out in the early 2000s when gloom and angst and black trenchcoats were all the thing and WotC hurriedly rewrote the FR so that the gothy goddess of darkness and misery was a major player and had her own private magic system, and a race of uberpowerful and elegantly black-clad worshippers in a flying city. It's a matter of taste of course, but personally I wish they'd lay off and focus on another theme for a while. Give us some lycanthropes, or celestials, or constructs, or aberrations for a bit.</p></blockquote><p></p>
[QUOTE="humble minion, post: 8514189, member: 5948"] Because it's just casually assigning them a set of racial qualities that were largely invented for elves, rather than actually coming up with something new and original for goblinoids? When it's a questionable fit? Goblinoids, of all things, surely have a long enough history and deep enough body of lore in D&D to warrant some completely new and original qualities and origins being created for them, rather than being a square peg hammered into the 'fey' hole and given some copy-pasted elf abilities? I have to say, while I was initially glad to see fey get some very belated love and decent lore in 4e (the poor judgement involved in shoving the Feywild into Athas being the exception that proves the rule...), and for that to continue into 5e, it's starting to feel a little bit overdone. The majority of classes have a fey-related subclass, we've had an entirely fey-focused hardback adventure, and now we're redefining goblins- possibly the most basic and fundamental D&D monster, to be fey-adjacent too? It's a bit like the epidemic of shadow- or darkness-related material that got spat out in the early 2000s when gloom and angst and black trenchcoats were all the thing and WotC hurriedly rewrote the FR so that the gothy goddess of darkness and misery was a major player and had her own private magic system, and a race of uberpowerful and elegantly black-clad worshippers in a flying city. It's a matter of taste of course, but personally I wish they'd lay off and focus on another theme for a while. Give us some lycanthropes, or celestials, or constructs, or aberrations for a bit. [/QUOTE]
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A Compilation of all the Race Changes in Monsters of the Multiverse
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