D&D 5E A Compilation of all the Race Changes in Monsters of the Multiverse

Over on Reddit, user KingJackel went through the video leak which came out a few days ago and manually compiled a list of all the changes to races in the book. The changes are quite extensive, with only the fairy and harengon remaining unchanged. The book contains 33 races in total, compiled and updated from previous Dungeons & Dragons books.



log in or register to remove this ad


I do like the PB per day. Gets away from some of the issues that arise from short rests. Make a short rest say ten minutes and all it does allow hit dice use. Lots games give you hp back after a post combat cup of tea
The times they have a changed.

Once upon a time, you'd get buried in flames for suggesting that you could get HP back without magic after such a short time. Now, it's a casual suggest that I think will probably be the way things go. :p


Besides what we already knew from the UAs, there are a number of implied core changes for the 2024 edition in here.
  • Will movement speeds more broadly be standardized? I assume the monsters in this book will tell us.
  • Magic resistance being strictly limited to spells raises the question of what exactly those non-spell spells are, now, if not magical.
  • It's kind of weird to have some subraces folded into a single race, yet still have multiple races that are treated as the same race in terms of game mechanics and even shared traits. I wonder which core subraces will get to stick around in 2024 edition. (Drow is an easy guess, but I'm skeptical of any others. Though it'd be funny if they kept every elf.)
  • I suspect racial feats will be gone, based on the Deep Gnome getting those features integrated.
  • Replacing those genasi spells is interesting, considering they're part of the same boxed set (in Xanathar's). Guess they don't plan to add any post-PHB spells to the 2024 core rules at this point, or at least not those.
  • @King Babar: Orcs are totally going to be in the 2024 PHB, in the same role as the half-orc. The related question is, will the half-orc be erased, or preserved in some other sense?

Other comments:
  • Have they ever retconned the lore for a core monster mid-edition as much as they just did for the goblinoids and kobold? Usually that sort of thing is either setting-specific, or held off until we get new core rules.
  • I probably would have put the aasimar's subrace choice at level 2, just because most classes also ask you to make a subclass choice at level 3.
  • Funny they found a way to technically keep skill proficiencies in a number of races. Guess it was too tough to come up with a replacement feature for those races.
  • That they made almost no changes from the UAs makes me wonder how much they're actually listening to feedback on those at this point.

King Babar

God Learner
@King Babar: Orcs are totally going to be in the 2024 PHB, in the same role as the half-orc. The related question is, will the half-orc be erased, or preserved in some other sense?
I could imagine giving humans an ancestry option, so at 1st or 3rd level you could choose human, elvish, or orcish, each one giving a distinct feature.

Really, anything to make humans mechanically interesting would be welcome. +1 to all stats? 😴


5ever, or until 2024
Well this...huge sneak peaks...is what ENWorld is all about...still don't know what to think of it.

Other then the erasure of short-rest abilities continues.

Tales and Chronicles

Jewel of the North, formerly know as vincegetorix
Yup, love these changes very much. The bugbears are really scary, with their squeezing space.

The nerf from Fury of the Small is bad, tho.


Possibly a Idiot.
Lets see:
Natural Weapons being changed into Unarmed Strikes means they no longer count as weapons. Which means you can't do fun things like powering up your teeth with Magic Weapon.

Magic resistance only working on spells is a massive nerf, especially when you consider that Monsters will be using named actions instead of casting spells going forward.

Those Elemental Evil spells really need to be folded into the core ruleset so they can get around that nasty PHB+1 rule. Especially the elemental Cantrips. Those would be great for the Genassai, speaking of which, the Fire type no longer has their pseudo-thermal-optic vision, which is a pity because it was fun flavor without any real mechanical benefit.

Bugbears are absolutely terrifying now, they are a Powerful Build sized creature that can curl up and fit inside your backpack. Then still reach out 10' to strike.

I think realizing they could make more extensive use of the proficiency bonus a couple years back initially was inspiring to WotC designers in giving another option with how to balance abilities. It gave a number that scaled with level, other than level, that didn't require extra math and was great as a new balance option. But now they've just gone off the deepend in making it the preferred balance option for everything. I'm usually on board with WotC changes and adjustments, but I think they've just lost the plot here in terms of using the proficiency bonus for everything all the time, as if by compulsion.

They've basically used "proficiency bonus per day" to eliminate racial short rest abilities now. This isn't a problem if short rests are phased out entirely in some future 5.X edition or 6th edition; I think they are a game mechanic with good potential that was never implemented very well and while I'd hate to see them go, I can accept that it might make for a better game in some future iteration of D&D. But at the moment we are still in 5th edition, the 5th edition PHB is still the core game, and there are 2 and a half short rest dependent classes, and I would like more, not fewer, incentives for other party members to want to short rest with them. I think some of these once per short rest to proficiency bonus per day changes are probably necessary to make the abilities available often enough the players remember to use them or that they feel meaningful (goliaths being able to use Stone's Endurance multiple time in a fight where they are taking lots of damage really makes the ability much more meaningful and less of a ribbon). But the extent of changes seems to undermine the game balance overall.

And then there's just some silly, "proficiency bonus used for the sake of using proficiency bonus" things. Goblin "Fury of the Small" doing proficiency bonus damage rather than level damage nerfs an already minor ability that could at least occasionally shine at the right moment with a noticeable and narratively compelling effect down to a meaningless amount of damage per turn that's just another tedious thing to track. If it weren't for the once per turn limitation it could at least still feel meaningful for characters with many attacks. Now it potentially does more damage with less fun and more book-keeping.

There are lots of changes I do like here, and lots that I'm ambivalent about, but I think the "everything must equal proficiency bonus" trend (which I initially liked) is now doing more harm than good.


The change to proficiency bonus times per day isn't horrible, but does give the DM less control over such things. If I were to adopt this across the board, it would make short rest features much more powerful at times.

Goblinoids being fey is something I've always done. Good to see WOTC is finally catching up. ;)

Some races seem to have big benefits over others with this. Seems like hobgoblins just won the power up lottery.

Visit Our Sponsor

An Advertisement