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General Tabletop Discussion
*Dungeons & Dragons
A Compilation of all the Race Changes in Monsters of the Multiverse
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<blockquote data-quote="Ruin Explorer" data-source="post: 8515491" data-attributes="member: 18"><p>You can say this is unconvincing to you, but the problem is, your approach is unconvincing to others, and this quarter-arsed "simulation" doesn't offer a lot of obvious value. I mean, if Halflings are barely weaker than humans, which essentially what you seem to be asking for, then is there really a point in forcing them to be weaker at all with ASIs?</p><p></p><p>You've not successfully argued that there is.</p><p></p><p>I think you make a reasonable case for "there should be physiological racial features" - and indeed there are, most are (so you claiming these are getting rarer is just false, note - what are vanishing are cultural features). But ASIs? No. Even in your example, we're still looking at a 400% difference between a Marine and I presume an Imperial Guard instead of a 1000% difference. But what you seem to be suggesting re: ASIs is what, a 10% difference? If that? At that point all you're really doing is making it annoying, rather than simulating anything.</p><p></p><p>Again, if you really want a physical STR difference between humans and Halflings, I'd say ASIs re the wrong approach, because it's so laughably minor, we're still looking at "chimp strength" and so on. Instead you probably want to model being Small with bonuses and penalties across the board, for all small races, as per 3E (including ability to carry stuff, kick down doors, etc., but equally to squeeze through small spaces and so on).</p><p></p><p>Plus we'd need to tie down just how much weaker Halflings are even supposed to be. Reading LotR they don't actually seem particularly weak or ineffectual. Maybe chimp strength was intended. Would Tolkien even have subscribed to a STR penalty for them? At least with 40K we have specific lore claims about how powerful Marines are supposed to be.</p></blockquote><p></p>
[QUOTE="Ruin Explorer, post: 8515491, member: 18"] You can say this is unconvincing to you, but the problem is, your approach is unconvincing to others, and this quarter-arsed "simulation" doesn't offer a lot of obvious value. I mean, if Halflings are barely weaker than humans, which essentially what you seem to be asking for, then is there really a point in forcing them to be weaker at all with ASIs? You've not successfully argued that there is. I think you make a reasonable case for "there should be physiological racial features" - and indeed there are, most are (so you claiming these are getting rarer is just false, note - what are vanishing are cultural features). But ASIs? No. Even in your example, we're still looking at a 400% difference between a Marine and I presume an Imperial Guard instead of a 1000% difference. But what you seem to be suggesting re: ASIs is what, a 10% difference? If that? At that point all you're really doing is making it annoying, rather than simulating anything. Again, if you really want a physical STR difference between humans and Halflings, I'd say ASIs re the wrong approach, because it's so laughably minor, we're still looking at "chimp strength" and so on. Instead you probably want to model being Small with bonuses and penalties across the board, for all small races, as per 3E (including ability to carry stuff, kick down doors, etc., but equally to squeeze through small spaces and so on). Plus we'd need to tie down just how much weaker Halflings are even supposed to be. Reading LotR they don't actually seem particularly weak or ineffectual. Maybe chimp strength was intended. Would Tolkien even have subscribed to a STR penalty for them? At least with 40K we have specific lore claims about how powerful Marines are supposed to be. [/QUOTE]
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