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General Tabletop Discussion
*Dungeons & Dragons
A Compilation of all the Race Changes in Monsters of the Multiverse
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<blockquote data-quote="Crimson Longinus" data-source="post: 8515513" data-attributes="member: 7025508"><p>I don't think this matters. Star Wars is only nominally science fiction, it is space fantasy. And fantasy can be consistent. Now if the argument is that D&D is not consistent, I agree, but that to me is a flaw to be fixed rather than an excuse for being even more inconsistent. </p><p></p><p></p><p>Different editions are different. This is not surprising. Also, that any limit (lower than for bigger species, right?) existed for halflings, implies that verisimilitude was at least attempted. Also, that the things were not done perfectly, is not an excuse for doing them even more shoddily.</p><p></p><p></p><p>This is true. However, to me it seems that some people have hijacked and very important concern over social issues and representation to push their specific preferences about game design minutiae. To me this is both disingenuous and trivialises actual issues of representation.</p><p></p><p></p><p>It could. Then again, I don't remember seeing much complaints about Vulcans generally being smarter than humans. And come to think of it, whilst a lot of people don't like gnomes, it is not because them being depicted smart is problematic.</p><p></p><p></p><p>Sure. And that is perfectly fair point and I understand it. I just dislike people conflating such game design considerations with social justice issues. And I think that classes effectively dictating your ability scores is an issues even outside this species matter.</p><p></p><p></p><p>But if ability scores do not represent what it says in the tin, why even have them? Why we have ability sore called 'strength' is it doesn't measure how strong the creature is? If ability scores are nothing but level and class dependent expected bonuses, then get rid of them and bake math into classes. </p><p></p><p></p><p>Perhaps. So why not apply this logic to everything? Why classes have specific weapon proficiencies, spell lists etc? Why people cannot just 'self limit' and not choose healing spells on their wizard etc? </p><p></p><p></p><p>This makes sense only if we abandon the idea that stats actually measure something concrete. And I don't want to do that.</p></blockquote><p></p>
[QUOTE="Crimson Longinus, post: 8515513, member: 7025508"] I don't think this matters. Star Wars is only nominally science fiction, it is space fantasy. And fantasy can be consistent. Now if the argument is that D&D is not consistent, I agree, but that to me is a flaw to be fixed rather than an excuse for being even more inconsistent. Different editions are different. This is not surprising. Also, that any limit (lower than for bigger species, right?) existed for halflings, implies that verisimilitude was at least attempted. Also, that the things were not done perfectly, is not an excuse for doing them even more shoddily. This is true. However, to me it seems that some people have hijacked and very important concern over social issues and representation to push their specific preferences about game design minutiae. To me this is both disingenuous and trivialises actual issues of representation. It could. Then again, I don't remember seeing much complaints about Vulcans generally being smarter than humans. And come to think of it, whilst a lot of people don't like gnomes, it is not because them being depicted smart is problematic. Sure. And that is perfectly fair point and I understand it. I just dislike people conflating such game design considerations with social justice issues. And I think that classes effectively dictating your ability scores is an issues even outside this species matter. But if ability scores do not represent what it says in the tin, why even have them? Why we have ability sore called 'strength' is it doesn't measure how strong the creature is? If ability scores are nothing but level and class dependent expected bonuses, then get rid of them and bake math into classes. Perhaps. So why not apply this logic to everything? Why classes have specific weapon proficiencies, spell lists etc? Why people cannot just 'self limit' and not choose healing spells on their wizard etc? This makes sense only if we abandon the idea that stats actually measure something concrete. And I don't want to do that. [/QUOTE]
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A Compilation of all the Race Changes in Monsters of the Multiverse
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