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*Dungeons & Dragons
A Compilation of all the Race Changes in Monsters of the Multiverse
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<blockquote data-quote="Ruin Explorer" data-source="post: 8515590" data-attributes="member: 18"><p>Three big problems here:</p><p></p><p>1) Humans have a higher max STR than Half-Orcs, which undermines the idea that this was particularly verisimilitude-based. Also, versimilitude leads to the same book giving female characters lower max STR and so on - for example, a male Halfling has the same max STR as a female half-elf. But we're not looking to model that, right, even though a 5' woman is probably not going to be as strong as a 6'4" man? Why is desperately important to have minor limits like this? You've not made any solid case. If anything maybe you're making the case for D&D needing a SIZ stat like CoC.</p><p></p><p>2) If something isn't benefiting the game and/or working well, then yes, that absolutely is an excuse to stop doing that thing. You don't present a rational argument to the contrary. This isn't "perfect is the enemy of good". This is "there is no real benefit from this, so we are streamlining procedures". It's the same exact reason the sexist stuff got kicked out - it didn't make for a better game, despite being "more realistic".</p><p></p><p>3) You haven't made any arguments that don't relate to STR, but this stuff limited all sorts of stats, many of them in ways that felt hard to justify. And to remain in the game, as things change, you to justify stuff, or say it's a sacred cow. Clearly this wasn't a sacred cow, or was insufficiently sacred.</p><p></p><p>STR-based stuff is easier to simulate with specific size-based modifiers as well. You solely rely on ASIs, you get situations that are actually more ridiculous, and offer worse verisimilitude than using size-based modifiers. Like, if you put -2 STR on all "small" races or whatever, that has less impact than, say, assessing a -4 penalty to kicking down doors if your character is size S, and offers worse verisimilitude, whilst messing with the core mechanics of the game (to hit and damage rolls and so on) far more. It's pretty much objectively the worse way to do this stuff.</p></blockquote><p></p>
[QUOTE="Ruin Explorer, post: 8515590, member: 18"] Three big problems here: 1) Humans have a higher max STR than Half-Orcs, which undermines the idea that this was particularly verisimilitude-based. Also, versimilitude leads to the same book giving female characters lower max STR and so on - for example, a male Halfling has the same max STR as a female half-elf. But we're not looking to model that, right, even though a 5' woman is probably not going to be as strong as a 6'4" man? Why is desperately important to have minor limits like this? You've not made any solid case. If anything maybe you're making the case for D&D needing a SIZ stat like CoC. 2) If something isn't benefiting the game and/or working well, then yes, that absolutely is an excuse to stop doing that thing. You don't present a rational argument to the contrary. This isn't "perfect is the enemy of good". This is "there is no real benefit from this, so we are streamlining procedures". It's the same exact reason the sexist stuff got kicked out - it didn't make for a better game, despite being "more realistic". 3) You haven't made any arguments that don't relate to STR, but this stuff limited all sorts of stats, many of them in ways that felt hard to justify. And to remain in the game, as things change, you to justify stuff, or say it's a sacred cow. Clearly this wasn't a sacred cow, or was insufficiently sacred. STR-based stuff is easier to simulate with specific size-based modifiers as well. You solely rely on ASIs, you get situations that are actually more ridiculous, and offer worse verisimilitude than using size-based modifiers. Like, if you put -2 STR on all "small" races or whatever, that has less impact than, say, assessing a -4 penalty to kicking down doors if your character is size S, and offers worse verisimilitude, whilst messing with the core mechanics of the game (to hit and damage rolls and so on) far more. It's pretty much objectively the worse way to do this stuff. [/QUOTE]
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