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*Dungeons & Dragons
A Compilation of all the Race Changes in Monsters of the Multiverse
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<blockquote data-quote="Crimson Longinus" data-source="post: 8516324" data-attributes="member: 7025508"><p><em>To me</em> the purpose of the rules is to represent the fictional reality. This doesn't mean they thy must do so in excruciating detail or that things couldn't be abstracted. But the underlying fiction should be the starting point. When I play a RPG I have no interest engaging in a game that is disconnected from the fiction. If I wanted to do that, I could play Tetris while listening an audio novel. </p><p></p><p></p><p>I am really not following you there. I have no idea whether it is a character choice in fiction has to do with anything. It is all player choice in reality. And it is not like people in the setting choose to be porn into sorcerous bloodline either...</p><p></p><p></p><p>So why did they need to change how the races work if adding the custom lineage would have fixed the thing?</p><p></p><p></p><p></p><p>Sure. Exactly as I said earlier. Class is what dictates most of your ability scores, not the species.</p><p></p><p></p><p></p><p>I can houserule things, and I don't mind doing a little bit of it. But there is a point where it is just easier to use a different game than even create one from scratch, than trying to fix a game that is going into different direction than you want. </p><p></p><p>And of course WotC has no obligation to make a game I like, but I also have no obligation to buy their products. And ultimately it is just a question of whether the changes alienate more people than they attract. All I was saying that weakening the connection between the fiction and the rules has historically been a thing that has caused a lot of discontent; that was literally the main complaint about 4e, so I feel this is an area where they should thread carefully. </p><p></p><p>My thesis is that D&D's appeal is in big part based on being able to play easily recognisable archetypes, and if people start to feel that the mechanics actually do not reflect the archetypes, it will lead to disengagement. At some point people might say "What you mean that my massive half-orc that looks like Hulk is no stronger than a halfling?" or "What you mean that my Legolas clone is no more dextrous than a dwarf?"</p></blockquote><p></p>
[QUOTE="Crimson Longinus, post: 8516324, member: 7025508"] [I]To me[/I] the purpose of the rules is to represent the fictional reality. This doesn't mean they thy must do so in excruciating detail or that things couldn't be abstracted. But the underlying fiction should be the starting point. When I play a RPG I have no interest engaging in a game that is disconnected from the fiction. If I wanted to do that, I could play Tetris while listening an audio novel. I am really not following you there. I have no idea whether it is a character choice in fiction has to do with anything. It is all player choice in reality. And it is not like people in the setting choose to be porn into sorcerous bloodline either... So why did they need to change how the races work if adding the custom lineage would have fixed the thing? Sure. Exactly as I said earlier. Class is what dictates most of your ability scores, not the species. I can houserule things, and I don't mind doing a little bit of it. But there is a point where it is just easier to use a different game than even create one from scratch, than trying to fix a game that is going into different direction than you want. And of course WotC has no obligation to make a game I like, but I also have no obligation to buy their products. And ultimately it is just a question of whether the changes alienate more people than they attract. All I was saying that weakening the connection between the fiction and the rules has historically been a thing that has caused a lot of discontent; that was literally the main complaint about 4e, so I feel this is an area where they should thread carefully. My thesis is that D&D's appeal is in big part based on being able to play easily recognisable archetypes, and if people start to feel that the mechanics actually do not reflect the archetypes, it will lead to disengagement. At some point people might say "What you mean that my massive half-orc that looks like Hulk is no stronger than a halfling?" or "What you mean that my Legolas clone is no more dextrous than a dwarf?" [/QUOTE]
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