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General Tabletop Discussion
*Dungeons & Dragons
A Compilation of all the Race Changes in Monsters of the Multiverse
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<blockquote data-quote="Faolyn" data-source="post: 8516810" data-attributes="member: 6915329"><p>So what's stopping that? </p><p></p><p>As I keep saying, floating ASIs are for PCs only. As the DM, you can give every single other halfling and goliath whatever stats you want. What this means is that, if you're the DM, <em>every single halfling in the world</em>--except the PC--will always nimbly use their size and agility for advantage, and if you're a player, then <em>your </em>halfling will nimbly use <em>their </em>size and agility for advantage. And, if you're the DM, then every single goliath in the world--except the PC--will always overpower enemies with their strength and bulk, as will your goliath PC. </p><p></p><p>As it is, a mere +2 in a stat <em>isn't </em>enough to enforce powerful goliaths and nimble halflings. It doesn't actually mean anything, really, because D&D doesn't have the right sort of rules for different types of combat. A halfling with Dex 20 and a rapier has the exact same attack and damage modifiers as a goliath with Str 20 and a longsword. Other than how the player narrates their actions, there is literally no difference between the two, because of the rules.</p><p></p><p>Level Up, with their fighting maneuvers, <em>does </em>have these sort of rules, and if you really wanted you could make a rule saying that certain races get a +1 or even +2 bonus to their maneuver save DC with certain traditions. There's 10 traditions, which means that if you <em>really </em>wanted to, you could give every race/heritage a "preferred tradition" (with humans and maybe half-humans, presumably, being able to choose their tradition). Personally, though, I'd view that as a cultural thing rather than a racial thing.</p></blockquote><p></p>
[QUOTE="Faolyn, post: 8516810, member: 6915329"] So what's stopping that? As I keep saying, floating ASIs are for PCs only. As the DM, you can give every single other halfling and goliath whatever stats you want. What this means is that, if you're the DM, [I]every single halfling in the world[/I]--except the PC--will always nimbly use their size and agility for advantage, and if you're a player, then [I]your [/I]halfling will nimbly use [I]their [/I]size and agility for advantage. And, if you're the DM, then every single goliath in the world--except the PC--will always overpower enemies with their strength and bulk, as will your goliath PC. As it is, a mere +2 in a stat [I]isn't [/I]enough to enforce powerful goliaths and nimble halflings. It doesn't actually mean anything, really, because D&D doesn't have the right sort of rules for different types of combat. A halfling with Dex 20 and a rapier has the exact same attack and damage modifiers as a goliath with Str 20 and a longsword. Other than how the player narrates their actions, there is literally no difference between the two, because of the rules. Level Up, with their fighting maneuvers, [I]does [/I]have these sort of rules, and if you really wanted you could make a rule saying that certain races get a +1 or even +2 bonus to their maneuver save DC with certain traditions. There's 10 traditions, which means that if you [I]really [/I]wanted to, you could give every race/heritage a "preferred tradition" (with humans and maybe half-humans, presumably, being able to choose their tradition). Personally, though, I'd view that as a cultural thing rather than a racial thing. [/QUOTE]
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