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General Tabletop Discussion
*Dungeons & Dragons
A Compilation of all the Race Changes in Monsters of the Multiverse
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<blockquote data-quote="Crimson Longinus" data-source="post: 8516912" data-attributes="member: 7025508"><p>You can now mix and match best trait for the class with the best ASI for the class. That is more powerful exactly in the same way being able to mix and match class features would. Which is to say, possibly a bit but not much. Also, as you seem to imply, the starting point wasn't balanced anyway, so extra freedom might actually increase balance. For example if Monks and Rangers were able to replace some of their class lustre features with better ones, it might actually improve balance between classes.</p><p></p><p>But the balance argument is not true anyway. That is not the reason classes or races exist. You could relatively easily decouple features from classes, and put them in piles players could choose from at each level. resulting roughly balanced characters. No, the reason why races and </p><p>classes have fixed set of things is thematic niche protection.</p><p></p><p></p><p>It is bizarre that people who seem to think that this difference is meaningless also adamantly want to get rid of it. Certainly it actually represent significant and meaningful difference in strength, otherwise many people wouldn't be saying that character is literally unplayable if they cannot get that extra bonus!</p><p></p><p>And it is not just about halflings. We can indeed claim in fiction that they're super strong so that they're as strong and humans. And minotaur's are weaker than they look, so they're no stronger than humans. And once you do it for dozen of wildly different species, it becomes absurd. </p><p></p><p></p><p>And someone could write an offensive racial trait. (an they have) So better get rid of racial traits. I'm sure someone could write an offensive class feature too, so better get rid of those as well!</p></blockquote><p></p>
[QUOTE="Crimson Longinus, post: 8516912, member: 7025508"] You can now mix and match best trait for the class with the best ASI for the class. That is more powerful exactly in the same way being able to mix and match class features would. Which is to say, possibly a bit but not much. Also, as you seem to imply, the starting point wasn't balanced anyway, so extra freedom might actually increase balance. For example if Monks and Rangers were able to replace some of their class lustre features with better ones, it might actually improve balance between classes. But the balance argument is not true anyway. That is not the reason classes or races exist. You could relatively easily decouple features from classes, and put them in piles players could choose from at each level. resulting roughly balanced characters. No, the reason why races and classes have fixed set of things is thematic niche protection. It is bizarre that people who seem to think that this difference is meaningless also adamantly want to get rid of it. Certainly it actually represent significant and meaningful difference in strength, otherwise many people wouldn't be saying that character is literally unplayable if they cannot get that extra bonus! And it is not just about halflings. We can indeed claim in fiction that they're super strong so that they're as strong and humans. And minotaur's are weaker than they look, so they're no stronger than humans. And once you do it for dozen of wildly different species, it becomes absurd. And someone could write an offensive racial trait. (an they have) So better get rid of racial traits. I'm sure someone could write an offensive class feature too, so better get rid of those as well! [/QUOTE]
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