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*Dungeons & Dragons
A Compilation of all the Race Changes in Monsters of the Multiverse
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<blockquote data-quote="Ruin Explorer" data-source="post: 8516931" data-attributes="member: 18"><p>I know you think you're making a persuasive argument, but you're really just proving my point over and over lol.</p><p></p><p>We're talking a tiny gain, next to potentially gigantic ones, and that was already possible, you just lost the ASI - and if you happened to have a class where both the ASI and the features matched up, you were more powerful. Now it's more even, because when there's a double-mismatch, or a partial match, you're no longer penalized as harshly, so the gap between the "worst race" for a class, and the "best race" is objectively, unarguably, significantly smaller. You can't even deny it.</p><p></p><p>Also, the reality is, from people actually using this, that most people are actually picking races they like, rather than just the best features. I've seen it in action. Before, the ASI was considered so important by many players, that it dominated race decisions for people who min-maxed even slightly.</p><p></p><p>It's absolutely both. Pretending it's one or the other entirely would be laughable. The niche protection requires balance. Thinking it doesn't is also laughable, and clearly demonstrated to be absolutely false by 3.XE, which failed to balance classes, whilst trying to do niche protection, and thus completely failed at niche protection.</p><p></p><p>This is a weird fantasy that has nothing to do with what we're discussing. It's also obviously false, because if you allowed those two, you'd allow other classes, and imbalance would be back. But there's no "swapping" happening here. You just keep saying there is because you don't seem to actually understand how races work now. I mean, maybe you do, but your language choices and comparisons suggest otherwise.</p><p></p><p>I literally explained why, in some detail, and you don't seem to be referencing that, so the only bizarre thing here is that. If you disagreed it would be one thing but you seem to have just missed it.</p><p></p><p>Then D&D has been absurd since 2E, because it's been this way since then (and only not earlier because that's the first time D&D had "dozens" of races). Because this has been the case since 2E. You're looking for some other RPG, some kind of simulationist one. Rolemaster maybe? 5E has never been, and never will be simulationist, nor extremely concerned with verisimilitude.</p><p></p><p>This is kind of funny, but again you don't seem to have actually looked at what I've said, /shrug I guess. "You do you" and all that. But if you want to discuss things, you need to like, actually respond to the other person, rather than ignoring what they're saying. <img class="smilie smilie--emoji" alt="🤷♂️" src="https://cdn.jsdelivr.net/joypixels/assets/8.0/png/unicode/64/1f937-2642.png" title="Man shrugging :man_shrugging:" data-shortname=":man_shrugging:" loading="lazy" width="64" height="64" /></p></blockquote><p></p>
[QUOTE="Ruin Explorer, post: 8516931, member: 18"] I know you think you're making a persuasive argument, but you're really just proving my point over and over lol. We're talking a tiny gain, next to potentially gigantic ones, and that was already possible, you just lost the ASI - and if you happened to have a class where both the ASI and the features matched up, you were more powerful. Now it's more even, because when there's a double-mismatch, or a partial match, you're no longer penalized as harshly, so the gap between the "worst race" for a class, and the "best race" is objectively, unarguably, significantly smaller. You can't even deny it. Also, the reality is, from people actually using this, that most people are actually picking races they like, rather than just the best features. I've seen it in action. Before, the ASI was considered so important by many players, that it dominated race decisions for people who min-maxed even slightly. It's absolutely both. Pretending it's one or the other entirely would be laughable. The niche protection requires balance. Thinking it doesn't is also laughable, and clearly demonstrated to be absolutely false by 3.XE, which failed to balance classes, whilst trying to do niche protection, and thus completely failed at niche protection. This is a weird fantasy that has nothing to do with what we're discussing. It's also obviously false, because if you allowed those two, you'd allow other classes, and imbalance would be back. But there's no "swapping" happening here. You just keep saying there is because you don't seem to actually understand how races work now. I mean, maybe you do, but your language choices and comparisons suggest otherwise. I literally explained why, in some detail, and you don't seem to be referencing that, so the only bizarre thing here is that. If you disagreed it would be one thing but you seem to have just missed it. Then D&D has been absurd since 2E, because it's been this way since then (and only not earlier because that's the first time D&D had "dozens" of races). Because this has been the case since 2E. You're looking for some other RPG, some kind of simulationist one. Rolemaster maybe? 5E has never been, and never will be simulationist, nor extremely concerned with verisimilitude. This is kind of funny, but again you don't seem to have actually looked at what I've said, /shrug I guess. "You do you" and all that. But if you want to discuss things, you need to like, actually respond to the other person, rather than ignoring what they're saying. 🤷♂️ [/QUOTE]
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