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General Tabletop Discussion
*Dungeons & Dragons
A Compilation of all the Race Changes in Monsters of the Multiverse
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<blockquote data-quote="Malmuria" data-source="post: 8517157" data-attributes="member: 7030755"><p>If I thought that floating ASI would cause people to play non 5e games I would be even more in favor of it!</p><p></p><p></p><p></p><p>The logic of simulation is different from the logic of archetype, however. I think archetype is better reinforced with special traits than with ASI (Halfling luck, for example, which doesn't really simulate anything physiological but adheres to a genre trope)</p><p></p><p></p><p></p><p>It's not that NPCs lack the trait--all halfings or goliaths or whatever will have a Str <em>score</em>. It's just that the PC might be at a rare end of the scale in terms of that score's values. For example, you could have a world where .01% of all Halflings have a Str score of 20, but 10% of all Goliaths have a Str score of 20. So the PC halfling with a Str score of 20 will be far more unique relative to the world than the PC Goliath with a str score of 20. </p><p></p><p>I get that players want their characters to feel "special" at the table, i.e. relative to other PCs. But I think the special traits do a better job of that than the ASI. A halfling being able to reroll a 1 screams <em>halfling!. </em></p></blockquote><p></p>
[QUOTE="Malmuria, post: 8517157, member: 7030755"] If I thought that floating ASI would cause people to play non 5e games I would be even more in favor of it! The logic of simulation is different from the logic of archetype, however. I think archetype is better reinforced with special traits than with ASI (Halfling luck, for example, which doesn't really simulate anything physiological but adheres to a genre trope) It's not that NPCs lack the trait--all halfings or goliaths or whatever will have a Str [I]score[/I]. It's just that the PC might be at a rare end of the scale in terms of that score's values. For example, you could have a world where .01% of all Halflings have a Str score of 20, but 10% of all Goliaths have a Str score of 20. So the PC halfling with a Str score of 20 will be far more unique relative to the world than the PC Goliath with a str score of 20. I get that players want their characters to feel "special" at the table, i.e. relative to other PCs. But I think the special traits do a better job of that than the ASI. A halfling being able to reroll a 1 screams [I]halfling!. [/I] [/QUOTE]
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