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*Dungeons & Dragons
A Compilation of all the Race Changes in Monsters of the Multiverse
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<blockquote data-quote="Malmuria" data-source="post: 8517185" data-attributes="member: 7030755"><p>I think if we are talking about simulation, this point stands whether or not we use floating or fixed asi. For example, if the +2 Str of the Goliath pc extends to all Goliaths in the setting, then high str Goliath pc is not unusual relative to the world, but is more likely to be a bit stronger than the halfling str-based fighter in their party. Meanwhile, the 15Str halfling fighter is still quite rare relative to other halflings. So that dynamic stays the same. The thing that changes is whether the 1st level PC is allowed to be even 5% more out of that range. The only way to avoid this would be to cap ability scores based on race (so that a 15 str is outside of the norm relative to halflings, but their str is capped at 15). Possibly restricting class options based on race would also produced the desired effect.</p><p></p><p>Fwiw, I think the "stone's endurance" and "powerful build" traits are more flavorful; there should be more of those, including maybe choices (i.e. racial feats). I also think, because of archetype, players are more likely to choose to make a dexterous halfling than a strong one, but that's speculation. Finally, optimizers will not make a Str-based pc to begin with (see other thread on dump stats).</p></blockquote><p></p>
[QUOTE="Malmuria, post: 8517185, member: 7030755"] I think if we are talking about simulation, this point stands whether or not we use floating or fixed asi. For example, if the +2 Str of the Goliath pc extends to all Goliaths in the setting, then high str Goliath pc is not unusual relative to the world, but is more likely to be a bit stronger than the halfling str-based fighter in their party. Meanwhile, the 15Str halfling fighter is still quite rare relative to other halflings. So that dynamic stays the same. The thing that changes is whether the 1st level PC is allowed to be even 5% more out of that range. The only way to avoid this would be to cap ability scores based on race (so that a 15 str is outside of the norm relative to halflings, but their str is capped at 15). Possibly restricting class options based on race would also produced the desired effect. Fwiw, I think the "stone's endurance" and "powerful build" traits are more flavorful; there should be more of those, including maybe choices (i.e. racial feats). I also think, because of archetype, players are more likely to choose to make a dexterous halfling than a strong one, but that's speculation. Finally, optimizers will not make a Str-based pc to begin with (see other thread on dump stats). [/QUOTE]
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A Compilation of all the Race Changes in Monsters of the Multiverse
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