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General Tabletop Discussion
*Dungeons & Dragons
A Compilation of all the Race Changes in Monsters of the Multiverse
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<blockquote data-quote="Faolyn" data-source="post: 8517384" data-attributes="member: 6915329"><p>You are the only one talking about swapping racial features and insisting they're the same. Everyone else realizes that they're different and should be treated differently. That suggests that you either still don't get what we mean, or you get it and are just being contrary. Which is it?</p><p></p><p>And we're not <em>swapping </em>ASIs. We're just assigning them differently.</p><p></p><p>Also, the game itself treats ASIs and traits differently. They're in different sections of the statblock, for one. There are magic items and spells that raise stats (<em>tome of clear thought, </em>the <em>wish </em>spell), but none (AFAIK) that add new traits without changing your entire race in the process. And note that you get new ASIs as part of your <em>class</em> as you increase in level, <em>not </em>as part of your race, and some classes (fighter, rogue) grant <em>more </em>ASIs than others. How does you being a halfling explain why you get a new ASI or your choice at level 4? Are you going to claim that "class ASIs" and "racial ASIs" are different now?</p><p></p><p>(Compare to Level Up, where you get a paragon heritage trait at 10th level, completely unrelated to your class).</p><p></p><p>Your insistence that traits and stats are the same is ludicrous.</p><p></p><p></p><p>None of the other traits increase stats. So, no. That doesn't make sense as a racial trait. If you want to do that for your game, go ahead.</p><p></p><p></p><p>Your logic is based on several faults, such as: your insistence that ASIs are traits, your unwillingness to accept that everyone else recognizes that there is a difference.</p></blockquote><p></p>
[QUOTE="Faolyn, post: 8517384, member: 6915329"] You are the only one talking about swapping racial features and insisting they're the same. Everyone else realizes that they're different and should be treated differently. That suggests that you either still don't get what we mean, or you get it and are just being contrary. Which is it? And we're not [I]swapping [/I]ASIs. We're just assigning them differently. Also, the game itself treats ASIs and traits differently. They're in different sections of the statblock, for one. There are magic items and spells that raise stats ([I]tome of clear thought, [/I]the [I]wish [/I]spell), but none (AFAIK) that add new traits without changing your entire race in the process. And note that you get new ASIs as part of your [I]class[/I] as you increase in level, [I]not [/I]as part of your race, and some classes (fighter, rogue) grant [I]more [/I]ASIs than others. How does you being a halfling explain why you get a new ASI or your choice at level 4? Are you going to claim that "class ASIs" and "racial ASIs" are different now? (Compare to Level Up, where you get a paragon heritage trait at 10th level, completely unrelated to your class). Your insistence that traits and stats are the same is ludicrous. None of the other traits increase stats. So, no. That doesn't make sense as a racial trait. If you want to do that for your game, go ahead. Your logic is based on several faults, such as: your insistence that ASIs are traits, your unwillingness to accept that everyone else recognizes that there is a difference. [/QUOTE]
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