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General Tabletop Discussion
*Dungeons & Dragons
A Compilation of all the Race Changes in Monsters of the Multiverse
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<blockquote data-quote="Jer" data-source="post: 8517730" data-attributes="member: 19857"><p>Just realize that none of this is going to happen because D&D has six stats and they are the six stats that have been in the game since is was created. They will never change or get rid of any of those stats because culturally even outside of D&D those are the things that people know about the game.</p><p></p><p>They can't even bite the bullet and get rid of the 3-18 range on stats and move to just the bonuses for the stats despite the numerical stats having almost no impact on the game except for those bonuses (and where they do have an impact it's a design choice made to keep the number relevant). Because "everyone knows" that an 18 Strength in D&D is a "thing", while a +4 Strength is only a thing to those of us who play the game.</p><p></p><p>The reason why we have the stats we have is because it isn't perceived as D&D without those stats. The reason why we have stat bonuses for races is because originally races had racial maximums/minimums and when they went to 3e they tried to modernize that and moved it to bonuses and penalties. And every iteration they keep trying to find some mechanic that keeps some kind of nebulous "feel" of D&D while not being a terrible mechanic.</p><p></p><p>Call em sacred cows, call them cultural knowledge. You're as likely to get rid of saving throws and hit points as you are the six ability scores.</p><p></p><p>(Even 4e - which slaughtered as many sacred cows as they thought they could - refused to budge on the six ability scores and the numerical scores for them. Because there's a recognition that they're too baked into the game as culture to change them.)</p></blockquote><p></p>
[QUOTE="Jer, post: 8517730, member: 19857"] Just realize that none of this is going to happen because D&D has six stats and they are the six stats that have been in the game since is was created. They will never change or get rid of any of those stats because culturally even outside of D&D those are the things that people know about the game. They can't even bite the bullet and get rid of the 3-18 range on stats and move to just the bonuses for the stats despite the numerical stats having almost no impact on the game except for those bonuses (and where they do have an impact it's a design choice made to keep the number relevant). Because "everyone knows" that an 18 Strength in D&D is a "thing", while a +4 Strength is only a thing to those of us who play the game. The reason why we have the stats we have is because it isn't perceived as D&D without those stats. The reason why we have stat bonuses for races is because originally races had racial maximums/minimums and when they went to 3e they tried to modernize that and moved it to bonuses and penalties. And every iteration they keep trying to find some mechanic that keeps some kind of nebulous "feel" of D&D while not being a terrible mechanic. Call em sacred cows, call them cultural knowledge. You're as likely to get rid of saving throws and hit points as you are the six ability scores. (Even 4e - which slaughtered as many sacred cows as they thought they could - refused to budge on the six ability scores and the numerical scores for them. Because there's a recognition that they're too baked into the game as culture to change them.) [/QUOTE]
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A Compilation of all the Race Changes in Monsters of the Multiverse
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