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*Dungeons & Dragons
A Compilation of all the Race Changes in Monsters of the Multiverse
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<blockquote data-quote="Mordhau" data-source="post: 8518747" data-attributes="member: 7032137"><p>This is true, but if you have Strength then it really ought to have some relationship to damage at least. (Even if only by allowing you to use oversized weapons or something).</p><p></p><p>It would be possible to have Accuracy independent of Strength (although putting it in Dex is also an Issue - although that could be resolved in some way). </p><p></p><p>With D&D being the kind of game that it is, being exceptionally big and strong in the fiction really needs to have some kind of concrete affect on the way that you fight. It doesn't have to make the character<em> the best</em>, there can be multiple ways of approaching the issue that are equally effective, but it at least needs to be somewhat distinct. This may be hard to do without extensive real and genuine playtesting, but the game needs to at least be honest about the kind of characters it can do with the priorities it has and the resources it's willing to invest in them.</p><p></p><p>Also Powerful Build is really just one function. It's carrying capacity - Strength over time, and something an awful lot of games don't even worry about. It doesn't even have an effect on making a Strength roll to move a boulder or overturn a wagon. (It's not a character defining trait, it's a "here's an extra thing.")</p></blockquote><p></p>
[QUOTE="Mordhau, post: 8518747, member: 7032137"] This is true, but if you have Strength then it really ought to have some relationship to damage at least. (Even if only by allowing you to use oversized weapons or something). It would be possible to have Accuracy independent of Strength (although putting it in Dex is also an Issue - although that could be resolved in some way). With D&D being the kind of game that it is, being exceptionally big and strong in the fiction really needs to have some kind of concrete affect on the way that you fight. It doesn't have to make the character[I] the best[/I], there can be multiple ways of approaching the issue that are equally effective, but it at least needs to be somewhat distinct. This may be hard to do without extensive real and genuine playtesting, but the game needs to at least be honest about the kind of characters it can do with the priorities it has and the resources it's willing to invest in them. Also Powerful Build is really just one function. It's carrying capacity - Strength over time, and something an awful lot of games don't even worry about. It doesn't even have an effect on making a Strength roll to move a boulder or overturn a wagon. (It's not a character defining trait, it's a "here's an extra thing.") [/QUOTE]
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A Compilation of all the Race Changes in Monsters of the Multiverse
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