Menu
News
All News
Dungeons & Dragons
Level Up: Advanced 5th Edition
Pathfinder
Starfinder
Warhammer
2d20 System
Year Zero Engine
Industry News
Reviews
Dragon Reflections
White Dwarf Reflections
Columns
Weekly Digests
Weekly News Digest
Freebies, Sales & Bundles
RPG Print News
RPG Crowdfunding News
Game Content
ENterplanetary DimENsions
Mythological Figures
Opinion
Worlds of Design
Peregrine's Nest
RPG Evolution
Other Columns
From the Freelancing Frontline
Monster ENcyclopedia
WotC/TSR Alumni Look Back
4 Hours w/RSD (Ryan Dancey)
The Road to 3E (Jonathan Tweet)
Greenwood's Realms (Ed Greenwood)
Drawmij's TSR (Jim Ward)
Community
Forums & Topics
Forum List
Latest Posts
Forum list
*Dungeons & Dragons
Level Up: Advanced 5th Edition
D&D Older Editions
*TTRPGs General
*Pathfinder & Starfinder
EN Publishing
*Geek Talk & Media
Search forums
Chat/Discord
Resources
Wiki
Pages
Latest activity
Media
New media
New comments
Search media
Downloads
Latest reviews
Search resources
EN Publishing
Store
EN5ider
Adventures in ZEITGEIST
Awfully Cheerful Engine
What's OLD is NEW
Judge Dredd & The Worlds Of 2000AD
War of the Burning Sky
Level Up: Advanced 5E
Events & Releases
Upcoming Events
Private Events
Featured Events
Socials!
EN Publishing
Twitter
BlueSky
Facebook
Instagram
EN World
BlueSky
YouTube
Facebook
Twitter
Twitch
Podcast
Features
Top 5 RPGs Compiled Charts 2004-Present
Adventure Game Industry Market Research Summary (RPGs) V1.0
Ryan Dancey: Acquiring TSR
Q&A With Gary Gygax
D&D Rules FAQs
TSR, WotC, & Paizo: A Comparative History
D&D Pronunciation Guide
Million Dollar TTRPG Kickstarters
Tabletop RPG Podcast Hall of Fame
Eric Noah's Unofficial D&D 3rd Edition News
D&D in the Mainstream
D&D & RPG History
About Morrus
Log in
Register
What's new
Search
Search
Search titles only
By:
Forums & Topics
Forum List
Latest Posts
Forum list
*Dungeons & Dragons
Level Up: Advanced 5th Edition
D&D Older Editions
*TTRPGs General
*Pathfinder & Starfinder
EN Publishing
*Geek Talk & Media
Search forums
Chat/Discord
Menu
Log in
Register
Install the app
Install
Community
General Tabletop Discussion
*Dungeons & Dragons
A Compilation of all the Race Changes in Monsters of the Multiverse
JavaScript is disabled. For a better experience, please enable JavaScript in your browser before proceeding.
You are using an out of date browser. It may not display this or other websites correctly.
You should upgrade or use an
alternative browser
.
Reply to thread
Message
<blockquote data-quote="Irlo" data-source="post: 8518825" data-attributes="member: 7028372"><p>Strength as it affects combat is very abstract. No surprise, since D&D combat is abstract. <em>How</em> a big creature fights is largely narrative, not mechanical. There are probably a few existing mechanics to represent size in combat (the halfling's nimbleness trait, as an example) but not many, and that works for me. In this abstract combat-related capacity, it's easy for me to justify strong halflings -- if they need to be justified.</p><p></p><p>But like most ability scores, Strength is a mess of abstraction and concreteness, and because of that there is some dissonance in the way we interpret it.</p><p></p><p>It's easy to see a halfling as equal to or surpassing a goliath in certain Strength (Athletics) checks -- climbing, swimming, breaking free of bonds. (My son when he was four could climb a 25' rope without sweating. Now, he's four times older and nearly four times heavier and he wouldn't be able to pull that off anymore!) Put that halfling into contested Strength checks with a goliath, in a grapple or in arm-wrestling, and credulity gets strained. The advantage/disadvantage mechanic based on size discrepancies might be enough to bridge the gap of expectations there.</p><p></p><p>I don't even want to talk about jumping. Ugh.</p><p></p><p>Then there's the flat-out objective measures of Strength, carrying capacity and lifting limits. But even encumbrance is more abstracted than we might notice. Halfling-sized armor and gear weigh the same as the goliath's, so in some sense the halfling isn't really carrying the same weight, no matter what the tally on the character sheet says. For this purpose, I think powerful build covers the size differential well enough. I can't remember the last time it was important in my games to know if a particular halfling could pick up a particular boulder. I can shrug off the apparent incongruities of the push, drag, and lift limits for small characters vs. medium and larger.</p></blockquote><p></p>
[QUOTE="Irlo, post: 8518825, member: 7028372"] Strength as it affects combat is very abstract. No surprise, since D&D combat is abstract. [I]How[/I] a big creature fights is largely narrative, not mechanical. There are probably a few existing mechanics to represent size in combat (the halfling's nimbleness trait, as an example) but not many, and that works for me. In this abstract combat-related capacity, it's easy for me to justify strong halflings -- if they need to be justified. But like most ability scores, Strength is a mess of abstraction and concreteness, and because of that there is some dissonance in the way we interpret it. It's easy to see a halfling as equal to or surpassing a goliath in certain Strength (Athletics) checks -- climbing, swimming, breaking free of bonds. (My son when he was four could climb a 25' rope without sweating. Now, he's four times older and nearly four times heavier and he wouldn't be able to pull that off anymore!) Put that halfling into contested Strength checks with a goliath, in a grapple or in arm-wrestling, and credulity gets strained. The advantage/disadvantage mechanic based on size discrepancies might be enough to bridge the gap of expectations there. I don't even want to talk about jumping. Ugh. Then there's the flat-out objective measures of Strength, carrying capacity and lifting limits. But even encumbrance is more abstracted than we might notice. Halfling-sized armor and gear weigh the same as the goliath's, so in some sense the halfling isn't really carrying the same weight, no matter what the tally on the character sheet says. For this purpose, I think powerful build covers the size differential well enough. I can't remember the last time it was important in my games to know if a particular halfling could pick up a particular boulder. I can shrug off the apparent incongruities of the push, drag, and lift limits for small characters vs. medium and larger. [/QUOTE]
Insert quotes…
Verification
Post reply
Community
General Tabletop Discussion
*Dungeons & Dragons
A Compilation of all the Race Changes in Monsters of the Multiverse
Top