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*Dungeons & Dragons
A Compilation of all the Race Changes in Monsters of the Multiverse
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<blockquote data-quote="Faolyn" data-source="post: 8519516" data-attributes="member: 6915329"><p>First off, in the base game, any halfling can already be as strong as any goliath, because both races are limited to a 20 Strength. So your argument doesn't work. The literal only difference is that goliaths would get there first... <em>if </em>the halfling isn't playing a fighter, since fighters get extra an extra ASI at level 6. If the halfling is playing a fighter, though, and the goliath isn't, then they will even out at level 8.</p><p></p><p>Secondly, with a floating +2, this has no effect on any NPC. Why do y'all never remember that? This rule will only affect PCs--and even then, it will only affect those PCs who want to play a super-strong halfling. Which is unlikely because (A) of the 13 classes, only <em>one </em>relies on brute strength (barbarian), with three others that honestly can use either Strength or Dex (fighter, paladin, ranger) equally , meaning that the majority of halfling PCs will be of a class that doesn't need Strength and therefore won't max it out; and (B) unless MotM has changed it, Small races <em>still </em>can't wield Heavy weapons without disad, which means that they will <em>still </em>be cut off from the most damaging weapons. </p><p></p><p>Thirdly, if you want the tone of your setting to be that halflings rely on Dex and goliaths rely on Strength, then <em>show it. </em>Write up a document that describes halfling and goliath fighting styles. Have the PCs meet nimble halflings and big strong goliaths. Have the PCs go to a halfling or goliath village and then have the villagers show of their skills of agility or muscle, either in games of skill or because of monsters, raiders, or an invading army. The game only has as much tone as you actually show. A +2 Strength is boring, flavorless, and meaningless. I don't know about you, but I frequently look at my character's racial traits and think about what they mean, since they're all nicely laid out and named, but once the +2 gets put in the stat, it's gone. Did you get that +2 because of your race or because you hit 4th level? Who knows, who cares. Does <em>anyone </em>really care about what, exactly, caused a stat to be an 18? So if your games "tone" is set by where that +2 is, then there <em>is</em> no tone--unless you, as the DM, make an effort to <em>show </em>things.</p></blockquote><p></p>
[QUOTE="Faolyn, post: 8519516, member: 6915329"] First off, in the base game, any halfling can already be as strong as any goliath, because both races are limited to a 20 Strength. So your argument doesn't work. The literal only difference is that goliaths would get there first... [I]if [/I]the halfling isn't playing a fighter, since fighters get extra an extra ASI at level 6. If the halfling is playing a fighter, though, and the goliath isn't, then they will even out at level 8. Secondly, with a floating +2, this has no effect on any NPC. Why do y'all never remember that? This rule will only affect PCs--and even then, it will only affect those PCs who want to play a super-strong halfling. Which is unlikely because (A) of the 13 classes, only [I]one [/I]relies on brute strength (barbarian), with three others that honestly can use either Strength or Dex (fighter, paladin, ranger) equally , meaning that the majority of halfling PCs will be of a class that doesn't need Strength and therefore won't max it out; and (B) unless MotM has changed it, Small races [I]still [/I]can't wield Heavy weapons without disad, which means that they will [I]still [/I]be cut off from the most damaging weapons. Thirdly, if you want the tone of your setting to be that halflings rely on Dex and goliaths rely on Strength, then [I]show it. [/I]Write up a document that describes halfling and goliath fighting styles. Have the PCs meet nimble halflings and big strong goliaths. Have the PCs go to a halfling or goliath village and then have the villagers show of their skills of agility or muscle, either in games of skill or because of monsters, raiders, or an invading army. The game only has as much tone as you actually show. A +2 Strength is boring, flavorless, and meaningless. I don't know about you, but I frequently look at my character's racial traits and think about what they mean, since they're all nicely laid out and named, but once the +2 gets put in the stat, it's gone. Did you get that +2 because of your race or because you hit 4th level? Who knows, who cares. Does [I]anyone [/I]really care about what, exactly, caused a stat to be an 18? So if your games "tone" is set by where that +2 is, then there [I]is[/I] no tone--unless you, as the DM, make an effort to [I]show [/I]things. [/QUOTE]
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