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General Tabletop Discussion
*Dungeons & Dragons
A Compilation of all the Race Changes in Monsters of the Multiverse
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<blockquote data-quote="Crimson Longinus" data-source="post: 8520723" data-attributes="member: 7025508"><p>What I was getting at, was a game that is more about stories, characters and fun occurrences and less about crunch and tactics. </p><p></p><p></p><p>4e was hella mechanically heavy the the most combat focused of all the editions. And I would strongly argue that the rules were not evocative either, as to many people they come across as disassociated and dry. It is an edition loved by people who like crunchy tactical combat with a lot of choices (and for a good reason) but 5e definitely moved toward less combat heavy, more evocative and less crunchy from it. But perhaps not enough.</p></blockquote><p></p>
[QUOTE="Crimson Longinus, post: 8520723, member: 7025508"] What I was getting at, was a game that is more about stories, characters and fun occurrences and less about crunch and tactics. 4e was hella mechanically heavy the the most combat focused of all the editions. And I would strongly argue that the rules were not evocative either, as to many people they come across as disassociated and dry. It is an edition loved by people who like crunchy tactical combat with a lot of choices (and for a good reason) but 5e definitely moved toward less combat heavy, more evocative and less crunchy from it. But perhaps not enough. [/QUOTE]
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A Compilation of all the Race Changes in Monsters of the Multiverse
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