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*Dungeons & Dragons
A Compilation of all the Race Changes in Monsters of the Multiverse
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<blockquote data-quote="Remathilis" data-source="post: 8521773" data-attributes="member: 7635"><p>I agree. </p><p></p><p>Some fans want to play off-kilter combinations like dwarf wizard without feeling they are underpowered. It not enough for the combination to be viable, they want the game to validate their choice by giving them access to the same ability score modifiers they would get if they picked a "wizardly" race like gnome or high elf. They want whatever combo they dream of to be as valid. </p><p></p><p>Some fans want the game to only validate the archetypes that have existed for 40 years by them optimal abilities while dissuading non-traditional options through non-optimization. A half-orc barbarian is validated by giving them optimal ability score adjustments, bonuses to survivability, and a classically barbarian bonus skill, while simultaneously enforcing that a half-orc wizard will get much less benefit from these features, which will cause players to stick to powerful familiar combinations at the expense of off-kilter ones. </p><p></p><p>Both sides want the rules to validate them. One side wants the rules to provide them with the tools to make their centaur storm sorcerer as powerful as any other sorcerer, while the other wants the rules to validate only the archetypes invented decades ago that centaurs make decent warriors and maybe druids, but not much else.</p></blockquote><p></p>
[QUOTE="Remathilis, post: 8521773, member: 7635"] I agree. Some fans want to play off-kilter combinations like dwarf wizard without feeling they are underpowered. It not enough for the combination to be viable, they want the game to validate their choice by giving them access to the same ability score modifiers they would get if they picked a "wizardly" race like gnome or high elf. They want whatever combo they dream of to be as valid. Some fans want the game to only validate the archetypes that have existed for 40 years by them optimal abilities while dissuading non-traditional options through non-optimization. A half-orc barbarian is validated by giving them optimal ability score adjustments, bonuses to survivability, and a classically barbarian bonus skill, while simultaneously enforcing that a half-orc wizard will get much less benefit from these features, which will cause players to stick to powerful familiar combinations at the expense of off-kilter ones. Both sides want the rules to validate them. One side wants the rules to provide them with the tools to make their centaur storm sorcerer as powerful as any other sorcerer, while the other wants the rules to validate only the archetypes invented decades ago that centaurs make decent warriors and maybe druids, but not much else. [/QUOTE]
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