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General Tabletop Discussion
*Dungeons & Dragons
A Compilation of all the Race Changes in Monsters of the Multiverse
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<blockquote data-quote="Cadence" data-source="post: 8522278" data-attributes="member: 6701124"><p>Back to thinking about strength and halflings vs. goliaths (as I'm out doing yard work and using it as an excuse to stop and come in and post).</p><p></p><p>If one were building a new edition of D&D and wanted to be clear on it, one of the questions is if strength is an absolute measure (proportional to amount they can carry) or if it is a per pound measure (so the score means different things for different sized folks). </p><p></p><p>An issue with being an absolute measure comes up in the climbing walls and to hit, for example are hard for a relatively strong and athletic halfling.</p><p>An issue with being per pound comes up in how much is carried and in added damage in that the relatively strong and athletic halfling does as much as the person 8+ times their volume.</p><p></p><p>Another thing I've just been wondering about, is whether being a straight plus on damage (instead of maybe being a die roll added) is also problematic for the absolute measure way of going. As an absolute measure, a giant should be + a bunch, and a huge dinosaur should be + tons. But that means even a bad damage roll from them is devastating.</p><p></p><p>Either adding in a strength die roll (18 strength adds d8 damage instead of +4) or upgrading the die type (d8 -> d10 -> 2d6 -> d6+d8 -> 2d8 -> etc...) means there's a chance of not getting completely annihilated if they connect. Is that a step too far? Not sure how a strength die would work with negatives, but downgrading dice would do it for the other way. (I assume there is some system out there that does that already).</p></blockquote><p></p>
[QUOTE="Cadence, post: 8522278, member: 6701124"] Back to thinking about strength and halflings vs. goliaths (as I'm out doing yard work and using it as an excuse to stop and come in and post). If one were building a new edition of D&D and wanted to be clear on it, one of the questions is if strength is an absolute measure (proportional to amount they can carry) or if it is a per pound measure (so the score means different things for different sized folks). An issue with being an absolute measure comes up in the climbing walls and to hit, for example are hard for a relatively strong and athletic halfling. An issue with being per pound comes up in how much is carried and in added damage in that the relatively strong and athletic halfling does as much as the person 8+ times their volume. Another thing I've just been wondering about, is whether being a straight plus on damage (instead of maybe being a die roll added) is also problematic for the absolute measure way of going. As an absolute measure, a giant should be + a bunch, and a huge dinosaur should be + tons. But that means even a bad damage roll from them is devastating. Either adding in a strength die roll (18 strength adds d8 damage instead of +4) or upgrading the die type (d8 -> d10 -> 2d6 -> d6+d8 -> 2d8 -> etc...) means there's a chance of not getting completely annihilated if they connect. Is that a step too far? Not sure how a strength die would work with negatives, but downgrading dice would do it for the other way. (I assume there is some system out there that does that already). [/QUOTE]
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A Compilation of all the Race Changes in Monsters of the Multiverse
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