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A Compilation of all the Race Changes in Monsters of the Multiverse
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<blockquote data-quote="Chaosmancer" data-source="post: 8522563" data-attributes="member: 6801228"><p>Having caught up, I feel a bit bad that I'm interrupting a winding down of the discussion, but I don't think I'm seeing this "shallow" correlation you are talking about.</p><p></p><p>Four and a half feet. Builds from 2ft to 6 and a half feet have the same +0 modifer to their strength. You say Gnomes and Dwarves are built differently? Well, that's fine, but so are Gnomes and Lizardfolk. And I can make a gnome who is 2ft and 35 lbs who has the same +0 mod to strength that a Lizardfolk who is 6 and a half ft and 360 lbs. That is over four feet taller and ten times the weight. Meanwhile, if I made an Orc who was 6 and half ft and 300 lbs... obviously he'd be strong right? 10% stronger than the Lizardfolk with an identical build.</p><p></p><p>That was the entire point of removing the discussion from races. To demonstrate that while people can say over and over and over again that we can't allow PCs who are a certain size to be as strong as larger PCs... we absolutely already do that. PCs from 2 ft until over 6 ft, from 30 lbs to over 300lbs, all have the same strength score. That is a wide vareity of builds. I would never say that someone who is 6ft 300 lbs has the same build as someone 3ft and 60 lbs, and yet, they have the same modifiers.</p><p></p><p>So why does it suddenly become a problem to allow a race who is 3ft to be as strong as a race who is 6 ft when they already are? How is it "better than nothing" if there was... nothing? How do you improve the system that already says that between 4ft and 6.5ft, 80 to 360 lbs, there is a complete crap shoot of whether or not you are stronger or weaker? Even if you start adding negative modifiers you aren't going to be able to change that fact. All you would be doing is adding another little section.</p><p></p><p>And remember, we have to consider all races. I didn't use them, but there are a lot of races now that can be small or large. So... do they get two seperate sets of ASI's? One for their small forms to make a "more accurate" system and one for their larger forms? That seems to be going in the wrong direction for me.</p><p></p><p>Especially when we start adding in conversations about Consitution. After all, you can't just add and subtract strength without considering the balance of the other 5 Ability Scores.</p></blockquote><p></p>
[QUOTE="Chaosmancer, post: 8522563, member: 6801228"] Having caught up, I feel a bit bad that I'm interrupting a winding down of the discussion, but I don't think I'm seeing this "shallow" correlation you are talking about. Four and a half feet. Builds from 2ft to 6 and a half feet have the same +0 modifer to their strength. You say Gnomes and Dwarves are built differently? Well, that's fine, but so are Gnomes and Lizardfolk. And I can make a gnome who is 2ft and 35 lbs who has the same +0 mod to strength that a Lizardfolk who is 6 and a half ft and 360 lbs. That is over four feet taller and ten times the weight. Meanwhile, if I made an Orc who was 6 and half ft and 300 lbs... obviously he'd be strong right? 10% stronger than the Lizardfolk with an identical build. That was the entire point of removing the discussion from races. To demonstrate that while people can say over and over and over again that we can't allow PCs who are a certain size to be as strong as larger PCs... we absolutely already do that. PCs from 2 ft until over 6 ft, from 30 lbs to over 300lbs, all have the same strength score. That is a wide vareity of builds. I would never say that someone who is 6ft 300 lbs has the same build as someone 3ft and 60 lbs, and yet, they have the same modifiers. So why does it suddenly become a problem to allow a race who is 3ft to be as strong as a race who is 6 ft when they already are? How is it "better than nothing" if there was... nothing? How do you improve the system that already says that between 4ft and 6.5ft, 80 to 360 lbs, there is a complete crap shoot of whether or not you are stronger or weaker? Even if you start adding negative modifiers you aren't going to be able to change that fact. All you would be doing is adding another little section. And remember, we have to consider all races. I didn't use them, but there are a lot of races now that can be small or large. So... do they get two seperate sets of ASI's? One for their small forms to make a "more accurate" system and one for their larger forms? That seems to be going in the wrong direction for me. Especially when we start adding in conversations about Consitution. After all, you can't just add and subtract strength without considering the balance of the other 5 Ability Scores. [/QUOTE]
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