Menu
News
All News
Dungeons & Dragons
Level Up: Advanced 5th Edition
Pathfinder
Starfinder
Warhammer
2d20 System
Year Zero Engine
Industry News
Reviews
Dragon Reflections
White Dwarf Reflections
Columns
Weekly Digests
Weekly News Digest
Freebies, Sales & Bundles
RPG Print News
RPG Crowdfunding News
Game Content
ENterplanetary DimENsions
Mythological Figures
Opinion
Worlds of Design
Peregrine's Nest
RPG Evolution
Other Columns
From the Freelancing Frontline
Monster ENcyclopedia
WotC/TSR Alumni Look Back
4 Hours w/RSD (Ryan Dancey)
The Road to 3E (Jonathan Tweet)
Greenwood's Realms (Ed Greenwood)
Drawmij's TSR (Jim Ward)
Community
Forums & Topics
Forum List
Latest Posts
Forum list
*Dungeons & Dragons
Level Up: Advanced 5th Edition
D&D Older Editions
*TTRPGs General
*Pathfinder & Starfinder
EN Publishing
*Geek Talk & Media
Search forums
Chat/Discord
Resources
Wiki
Pages
Latest activity
Media
New media
New comments
Search media
Downloads
Latest reviews
Search resources
EN Publishing
Store
EN5ider
Adventures in ZEITGEIST
Awfully Cheerful Engine
What's OLD is NEW
Judge Dredd & The Worlds Of 2000AD
War of the Burning Sky
Level Up: Advanced 5E
Events & Releases
Upcoming Events
Private Events
Featured Events
Socials!
EN Publishing
Twitter
BlueSky
Facebook
Instagram
EN World
BlueSky
YouTube
Facebook
Twitter
Twitch
Podcast
Features
Top 5 RPGs Compiled Charts 2004-Present
Adventure Game Industry Market Research Summary (RPGs) V1.0
Ryan Dancey: Acquiring TSR
Q&A With Gary Gygax
D&D Rules FAQs
TSR, WotC, & Paizo: A Comparative History
D&D Pronunciation Guide
Million Dollar TTRPG Kickstarters
Tabletop RPG Podcast Hall of Fame
Eric Noah's Unofficial D&D 3rd Edition News
D&D in the Mainstream
D&D & RPG History
About Morrus
Log in
Register
What's new
Search
Search
Search titles only
By:
Forums & Topics
Forum List
Latest Posts
Forum list
*Dungeons & Dragons
Level Up: Advanced 5th Edition
D&D Older Editions
*TTRPGs General
*Pathfinder & Starfinder
EN Publishing
*Geek Talk & Media
Search forums
Chat/Discord
Menu
Log in
Register
Install the app
Install
Community
General Tabletop Discussion
*Dungeons & Dragons
A Compilation of all the Race Changes in Monsters of the Multiverse
JavaScript is disabled. For a better experience, please enable JavaScript in your browser before proceeding.
You are using an out of date browser. It may not display this or other websites correctly.
You should upgrade or use an
alternative browser
.
Reply to thread
Message
<blockquote data-quote="Mordhau" data-source="post: 8528907" data-attributes="member: 7032137"><p>The perception of Strength changes over time.</p><p></p><p>It used to be understood that you used Strength to overcome armour, not to actually land the blow, but in the 80s and 90s this often came to be seen as stupid. More modern systems were seen as using Strength for Damage and agility or dexterity to hit and using some kind of resistance mechanic for armour.</p><p></p><p>3e modernised a lot of things but it didn't modernise this, and it ended up being reinterpreted alongside the pop culture inspired re-understanding of Strength as being part of functional strength, and movement and agility without strength came to be seen as unrealistic too. After a while rather than D&D being the outlier among games in using Strength to hit, other cames started to copy it as well. (In part also because it started to be realised that Strength could be hard to justify as an attrbute generally).</p><p></p><p>I don't know where exactly where we are now. I guess, we're at the point where it's apparent that fidelity to a 50 year old game takes precedence over what makes sense in reality anyway and it's clear that if the game can't even admit that studded leather armour doesn't exist and doesn't make any sense then rethinking how attacks are made is probably a bridge too far.</p></blockquote><p></p>
[QUOTE="Mordhau, post: 8528907, member: 7032137"] The perception of Strength changes over time. It used to be understood that you used Strength to overcome armour, not to actually land the blow, but in the 80s and 90s this often came to be seen as stupid. More modern systems were seen as using Strength for Damage and agility or dexterity to hit and using some kind of resistance mechanic for armour. 3e modernised a lot of things but it didn't modernise this, and it ended up being reinterpreted alongside the pop culture inspired re-understanding of Strength as being part of functional strength, and movement and agility without strength came to be seen as unrealistic too. After a while rather than D&D being the outlier among games in using Strength to hit, other cames started to copy it as well. (In part also because it started to be realised that Strength could be hard to justify as an attrbute generally). I don't know where exactly where we are now. I guess, we're at the point where it's apparent that fidelity to a 50 year old game takes precedence over what makes sense in reality anyway and it's clear that if the game can't even admit that studded leather armour doesn't exist and doesn't make any sense then rethinking how attacks are made is probably a bridge too far. [/QUOTE]
Insert quotes…
Verification
Post reply
Community
General Tabletop Discussion
*Dungeons & Dragons
A Compilation of all the Race Changes in Monsters of the Multiverse
Top