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General Tabletop Discussion
*Dungeons & Dragons
A Compilation of all the Race Changes in Monsters of the Multiverse
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<blockquote data-quote="Hussar" data-source="post: 8529710" data-attributes="member: 22779"><p>See, but, therein lies the rub. As was mentioned, these associations never existed. Here's the 1e ability table:</p><p></p><p>[ATTACH=full]150952[/ATTACH]</p><p>Note, other than elven Dex or dwarven Con, nothing could be better than a human. Note that Halflings got a max of 19 Con but didn't actually get a bonus to the stat. <img src="http://www.enworld.org/forum/images/smilies/erm.png" class="smilie" loading="lazy" alt=":erm:" title="Erm :erm:" data-shortname=":erm:" /> </p><p></p><p>But, since we're focused on Strength here, look at that. Yup, a halfling had 1 less strength than a dwarf. But, note, unless you were fighter, the difference between 17 and 18 was pretty much nothing. And a gnome was just as strong as anything else, including the half-orc.</p><p></p><p>My point is, you're talking about "disassociation tolerance" for something that never existed in the game. It just wasn't there.</p></blockquote><p></p>
[QUOTE="Hussar, post: 8529710, member: 22779"] See, but, therein lies the rub. As was mentioned, these associations never existed. Here's the 1e ability table: [ATTACH type="full"]150952[/ATTACH] Note, other than elven Dex or dwarven Con, nothing could be better than a human. Note that Halflings got a max of 19 Con but didn't actually get a bonus to the stat. :erm: But, since we're focused on Strength here, look at that. Yup, a halfling had 1 less strength than a dwarf. But, note, unless you were fighter, the difference between 17 and 18 was pretty much nothing. And a gnome was just as strong as anything else, including the half-orc. My point is, you're talking about "disassociation tolerance" for something that never existed in the game. It just wasn't there. [/QUOTE]
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A Compilation of all the Race Changes in Monsters of the Multiverse
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