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General Tabletop Discussion
*Dungeons & Dragons
A Compilation of all the Race Changes in Monsters of the Multiverse
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<blockquote data-quote="Hussar" data-source="post: 8530215" data-attributes="member: 22779"><p>What about it?</p><p></p><p>The game designers decided to eject race as class three editions ago. And even the whole racial level limits were on the way out pretty much right from the get go - 1e's Unearthed Arcana massively changed the level restrictions, 2e then loosened them even further and then 3e dumped them completely.</p><p></p><p>IOW, the game changed and we got rid of an idea that people didn't like. </p><p></p><p>ASI's and racial restrictions are largely in the same boat. Racial restrictions on stats, again, on the way out in 2e, were dropped in 3e. The only hang on element now is the ASI's themselves. </p><p></p><p>In a system where you have no racial restrictions on class, no stat restrictions on class, it doesn't make any sense to have ASI's based on race. What's the point? </p><p></p><p>And no, none of this was based on some nebulous idea of realism. It was based on the fact that originally, in D&D, the developers assumed that everyone, or nearly everyone, would play a human. The settings were designed that way. Everything in the game was designed around making the game humanocentric because, well, when we're talking about fantasy in the 1970's, that's what fantasy was. You didn't have orc characters back then because orc characters didn't appear in genre fiction.</p><p></p><p>But, it's not 1970 anymore. There's more to fantasy than Conan or Bilbo. Eighty-seven different playable races in D&D. It makes ZERO sense to hang on to ASI's that don't actually achieve what you want them to.</p></blockquote><p></p>
[QUOTE="Hussar, post: 8530215, member: 22779"] What about it? The game designers decided to eject race as class three editions ago. And even the whole racial level limits were on the way out pretty much right from the get go - 1e's Unearthed Arcana massively changed the level restrictions, 2e then loosened them even further and then 3e dumped them completely. IOW, the game changed and we got rid of an idea that people didn't like. ASI's and racial restrictions are largely in the same boat. Racial restrictions on stats, again, on the way out in 2e, were dropped in 3e. The only hang on element now is the ASI's themselves. In a system where you have no racial restrictions on class, no stat restrictions on class, it doesn't make any sense to have ASI's based on race. What's the point? And no, none of this was based on some nebulous idea of realism. It was based on the fact that originally, in D&D, the developers assumed that everyone, or nearly everyone, would play a human. The settings were designed that way. Everything in the game was designed around making the game humanocentric because, well, when we're talking about fantasy in the 1970's, that's what fantasy was. You didn't have orc characters back then because orc characters didn't appear in genre fiction. But, it's not 1970 anymore. There's more to fantasy than Conan or Bilbo. Eighty-seven different playable races in D&D. It makes ZERO sense to hang on to ASI's that don't actually achieve what you want them to. [/QUOTE]
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A Compilation of all the Race Changes in Monsters of the Multiverse
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