Menu
News
All News
Dungeons & Dragons
Level Up: Advanced 5th Edition
Pathfinder
Starfinder
Warhammer
2d20 System
Year Zero Engine
Industry News
Reviews
Dragon Reflections
White Dwarf Reflections
Columns
Weekly Digests
Weekly News Digest
Freebies, Sales & Bundles
RPG Print News
RPG Crowdfunding News
Game Content
ENterplanetary DimENsions
Mythological Figures
Opinion
Worlds of Design
Peregrine's Nest
RPG Evolution
Other Columns
From the Freelancing Frontline
Monster ENcyclopedia
WotC/TSR Alumni Look Back
4 Hours w/RSD (Ryan Dancey)
The Road to 3E (Jonathan Tweet)
Greenwood's Realms (Ed Greenwood)
Drawmij's TSR (Jim Ward)
Community
Forums & Topics
Forum List
Latest Posts
Forum list
*Dungeons & Dragons
Level Up: Advanced 5th Edition
D&D Older Editions
*TTRPGs General
*Pathfinder & Starfinder
EN Publishing
*Geek Talk & Media
Search forums
Chat/Discord
Resources
Wiki
Pages
Latest activity
Media
New media
New comments
Search media
Downloads
Latest reviews
Search resources
EN Publishing
Store
EN5ider
Adventures in ZEITGEIST
Awfully Cheerful Engine
What's OLD is NEW
Judge Dredd & The Worlds Of 2000AD
War of the Burning Sky
Level Up: Advanced 5E
Events & Releases
Upcoming Events
Private Events
Featured Events
Socials!
EN Publishing
Twitter
BlueSky
Facebook
Instagram
EN World
BlueSky
YouTube
Facebook
Twitter
Twitch
Podcast
Features
Top 5 RPGs Compiled Charts 2004-Present
Adventure Game Industry Market Research Summary (RPGs) V1.0
Ryan Dancey: Acquiring TSR
Q&A With Gary Gygax
D&D Rules FAQs
TSR, WotC, & Paizo: A Comparative History
D&D Pronunciation Guide
Million Dollar TTRPG Kickstarters
Tabletop RPG Podcast Hall of Fame
Eric Noah's Unofficial D&D 3rd Edition News
D&D in the Mainstream
D&D & RPG History
About Morrus
Log in
Register
What's new
Search
Search
Search titles only
By:
Forums & Topics
Forum List
Latest Posts
Forum list
*Dungeons & Dragons
Level Up: Advanced 5th Edition
D&D Older Editions
*TTRPGs General
*Pathfinder & Starfinder
EN Publishing
*Geek Talk & Media
Search forums
Chat/Discord
Menu
Log in
Register
Install the app
Install
Community
General Tabletop Discussion
*Dungeons & Dragons
A Compilation of all the Race Changes in Monsters of the Multiverse
JavaScript is disabled. For a better experience, please enable JavaScript in your browser before proceeding.
You are using an out of date browser. It may not display this or other websites correctly.
You should upgrade or use an
alternative browser
.
Reply to thread
Message
<blockquote data-quote="Snarf Zagyg" data-source="post: 8530857" data-attributes="member: 7023840"><p>I think that this is an accurate, and often overlooked, point. I completely agree with you. </p><p></p><p>Many debates about "simunlationism" (either using the term expressly, or implicitly by saying that something doesn't feel "right" or "real") are often not about simulationism <em>per se</em>, but are instead discussions about what people really want the RPG to model. In other words, people aren't really arguing about whether the game <em>should</em> have some aspects of simulation, but instead are implicitly arguing about the correct genre to be simulating.</p><p></p><p>That's a little abstract, so to put it in more concrete terms-</p><p></p><p>I think it is a banal and usually accepted point to say that D&D has <em>generally</em> (not for everyone, and not always) gone from a game of heroes to a game of superheroes. In other words, the typical tropes of D&D in the past has had "realism" be that "normal" people acquire greater powers, through magic or magic items, but still operate somewhat akin to our reality. Theme park medievalism. </p><p></p><p>Increasingly over time, people use D&D to model more superheroic characters- characters that are able to do things innately that "normal" people can't do, or that operate in a way that corresponds to genre conventions that are more popular now; characters themselves can bend reality innately (similar to wuxia or anime) without necessarily using overt magic. </p><p></p><p>Both are simulations- they are just simulating different genres. Nevertheless, it is common for some to argue that the first (the theme park medievalism) is "real" or "simulationist" and the second is "wrong" or "doesn't feel right."</p><p></p><p>I would say that 5e kind of splits the difference, and still allows both styles of play ... but leans heavily toward simulating the superheroic. It is easier to model (for example) a Trevor Belmont from the animated Castlevania using 5e than it would have been using TSR-era rules. </p><p></p><p>All of this is IMO, ymmv, etc.</p></blockquote><p></p>
[QUOTE="Snarf Zagyg, post: 8530857, member: 7023840"] I think that this is an accurate, and often overlooked, point. I completely agree with you. Many debates about "simunlationism" (either using the term expressly, or implicitly by saying that something doesn't feel "right" or "real") are often not about simulationism [I]per se[/I], but are instead discussions about what people really want the RPG to model. In other words, people aren't really arguing about whether the game [I]should[/I] have some aspects of simulation, but instead are implicitly arguing about the correct genre to be simulating. That's a little abstract, so to put it in more concrete terms- I think it is a banal and usually accepted point to say that D&D has [I]generally[/I] (not for everyone, and not always) gone from a game of heroes to a game of superheroes. In other words, the typical tropes of D&D in the past has had "realism" be that "normal" people acquire greater powers, through magic or magic items, but still operate somewhat akin to our reality. Theme park medievalism. Increasingly over time, people use D&D to model more superheroic characters- characters that are able to do things innately that "normal" people can't do, or that operate in a way that corresponds to genre conventions that are more popular now; characters themselves can bend reality innately (similar to wuxia or anime) without necessarily using overt magic. Both are simulations- they are just simulating different genres. Nevertheless, it is common for some to argue that the first (the theme park medievalism) is "real" or "simulationist" and the second is "wrong" or "doesn't feel right." I would say that 5e kind of splits the difference, and still allows both styles of play ... but leans heavily toward simulating the superheroic. It is easier to model (for example) a Trevor Belmont from the animated Castlevania using 5e than it would have been using TSR-era rules. All of this is IMO, ymmv, etc. [/QUOTE]
Insert quotes…
Verification
Post reply
Community
General Tabletop Discussion
*Dungeons & Dragons
A Compilation of all the Race Changes in Monsters of the Multiverse
Top