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<blockquote data-quote="genshou" data-source="post: 2951977" data-attributes="member: 13164"><p>I don't think d20 System comes anywhere near matching your gaming style. It's good that you're tinkering to get the system you want.</p><p></p><p>I strongly disagree with the majority of your assertions, but others are already debating it fairly well. I'll only counter one point that hasn't been countered yet.</p><p></p><p>Have you ever actually run a combat between a 12th-level Fighter and an army of 1st-level Fighters? I once ran a combat between an appropriately-armed 20th-level human Fighter and an army of 1111 War1 orcs (split up among various types of units such as standard spear-wielding infantry, pikemen, axe-wielders, cavalry, archers, etc.). The Fighter was properly optimized, but was barred from any equipment that would allow him to easily escape said battle (such as a teleportation item). Fighter: 471. Orcs: 1. The Fighter lasted 39 combat rounds. The most well-trained warrior in the world (barring epic levels) with the best in non-epic, non-artifact magical gear.</p><p></p><p>We ran the same combat again, with the Fighter only equipped with nonmagical equipment (but all of it the best he could buy). Fighter: 213. Orcs: 1. The Fighter lasted 27 combat rounds.</p><p></p><p>A 12th-level character could not last against an army. Even at the most absurd ends of the scale, that Fighter only lasted for about 4 minutes, and defeated less than half the army.</p><p></p><p>As to the issue with initiative, how long does it take to fire a gun at someone before they close to melee range? Police are trained to fire on anyone within 20 feet armed with a melee weapon, because they won't have time to fire off a shot before the attacker closes <em>even if their gun is already trained on the attacker</em>. How long does it take to react to an attacker who reacted quicker than you and is already charging at you, then nock an arrow, draw the string back, aim, and fire?</p></blockquote><p></p>
[QUOTE="genshou, post: 2951977, member: 13164"] I don't think d20 System comes anywhere near matching your gaming style. It's good that you're tinkering to get the system you want. I strongly disagree with the majority of your assertions, but others are already debating it fairly well. I'll only counter one point that hasn't been countered yet. Have you ever actually run a combat between a 12th-level Fighter and an army of 1st-level Fighters? I once ran a combat between an appropriately-armed 20th-level human Fighter and an army of 1111 War1 orcs (split up among various types of units such as standard spear-wielding infantry, pikemen, axe-wielders, cavalry, archers, etc.). The Fighter was properly optimized, but was barred from any equipment that would allow him to easily escape said battle (such as a teleportation item). Fighter: 471. Orcs: 1. The Fighter lasted 39 combat rounds. The most well-trained warrior in the world (barring epic levels) with the best in non-epic, non-artifact magical gear. We ran the same combat again, with the Fighter only equipped with nonmagical equipment (but all of it the best he could buy). Fighter: 213. Orcs: 1. The Fighter lasted 27 combat rounds. A 12th-level character could not last against an army. Even at the most absurd ends of the scale, that Fighter only lasted for about 4 minutes, and defeated less than half the army. As to the issue with initiative, how long does it take to fire a gun at someone before they close to melee range? Police are trained to fire on anyone within 20 feet armed with a melee weapon, because they won't have time to fire off a shot before the attacker closes [I]even if their gun is already trained on the attacker[/I]. How long does it take to react to an attacker who reacted quicker than you and is already charging at you, then nock an arrow, draw the string back, aim, and fire? [/QUOTE]
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