A concern for the creators

First let me say that being a power gamer doesn't mean your character isn't interesting or lacking of depth.

Second thats the most ridiculous item I have ever seen. It's far too powerful. I'd hesitate to even allow it in an epic level game.
 

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Arcane Runes Press said:
That's an "interesting" interpretation.

And by interesting, I mean really, really wrong and paranoid.

Not just wrong and paranoid, but actually insulting to the WotC design team. Disagreeing with their rules is one thing, as that's a matter of taste. Pointing out something that is outright incorrect is fine to, as every designer makes mistakes sometimes.

But to say it's wrong, and that it was done on purpose is to say that the WotC design team is dishonest and creatively and morally bankrupt - and that's very, very far over the line.

Patrick Y.


Is that what fear looks like in written form?
 

Tuzenbach said:
Is that what fear looks like in written form?

I wasn't sure that you were trolling before, but I am now.

On the off chance that you actually have a strong, thought-out opinion on this thread's topic, this isn't the way to express it. This is a good way to get the thread locked.
 

Arcane Runes Press said:
But to say it's wrong, and that it was done on purpose is to say that the WotC design team is dishonest and creatively and morally bankrupt - and that's very, very far over the line.

Ninja PLEASE!

Spare us the moral indignation.

Most of the design team are people who do as they're told - employees if you will. Therefore they are absolved of any of the guilt Tuzenbach is attributing to the WotC financial decision-makers.

(And can I note that I don't agree with Tuzenbach, but I object to your blatant efforts to seek the moral highground by taking him out of context.)

In fact, there is an article here that backs up what Tuzenbach is saying while still presering the dignity of your precious design team.

Can't be bothered clicking on a link? Here's a pertinent quote:

Monte Cook said:
See, I'm going to let you in on a little secret, which might make you mad: 3.5 was planned from the beginning.

Even before 3.0 went to the printer, the business team overseeing D&D was talking about 3.5. Not surprisingly, most of the designers -- particularly the actual 3.0 team (Jonathan Tweet, Skip Williams, and I) thought this was a poor idea. Also not surprisingly, our concerns were not enough to affect the plan.

Note that I don't necessarily think that it's a bad thing for a company to want to make money, though I'm the sort of customer gaming companies hate - I could happily game forever with just my Core rulebooks.

That said, I hope you're now aware that business team =/= design team, and that the final say in a gaming company does not go to the "design team", unless that design team is also the business team, Mr Arcane Runes Press.
 

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