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Community
General Tabletop Discussion
Level Up: Advanced 5th Edition (A5E)
A couple of spell questions
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<blockquote data-quote="W'rkncacnter" data-source="post: 8833971" data-attributes="member: 7033455"><p>i'm also baffled at how true strike is completely untouched, but i don't really know what you could do for shillelagh. like you said, it sucks currently because it doesn't scale, but it effectively just upgrades a weapon, so you can't scale it by letting you make more attacks with it because...that doesn't really make sense, and you can't scale it by giving it extra damage dice because now suddenly druid 1 for shillelagh is a must-dip for any martial and is obscenely broken since they can get 2 (or 3 in the case of adepts/fighters/marshals) attacks at 2/3/4d8+strength (note that shillelagh states you <strong>can </strong>use your spellcasting modifier instead of strength for its attack and damage rolls, not <strong>must</strong>) per attack, depending on level. that's straight up better then a hexblade warlock 1 dip in o5e.</p><p></p><p>i guess what you could do is make it so that instead of changing a club/quarterstaff's weapon properties, it creates one that you use as a melee spell attack and thus scales independently from extra attack. i guess basically eldritch blast as a druid stick. actually when i put it that way i don't know if i like it.</p></blockquote><p></p>
[QUOTE="W'rkncacnter, post: 8833971, member: 7033455"] i'm also baffled at how true strike is completely untouched, but i don't really know what you could do for shillelagh. like you said, it sucks currently because it doesn't scale, but it effectively just upgrades a weapon, so you can't scale it by letting you make more attacks with it because...that doesn't really make sense, and you can't scale it by giving it extra damage dice because now suddenly druid 1 for shillelagh is a must-dip for any martial and is obscenely broken since they can get 2 (or 3 in the case of adepts/fighters/marshals) attacks at 2/3/4d8+strength (note that shillelagh states you [B]can [/B]use your spellcasting modifier instead of strength for its attack and damage rolls, not [B]must[/B]) per attack, depending on level. that's straight up better then a hexblade warlock 1 dip in o5e. i guess what you could do is make it so that instead of changing a club/quarterstaff's weapon properties, it creates one that you use as a melee spell attack and thus scales independently from extra attack. i guess basically eldritch blast as a druid stick. actually when i put it that way i don't know if i like it. [/QUOTE]
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General Tabletop Discussion
Level Up: Advanced 5th Edition (A5E)
A couple of spell questions
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