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General Tabletop Discussion
Level Up: Advanced 5th Edition (A5E)
A couple of spell questions
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<blockquote data-quote="W'rkncacnter" data-source="post: 8834445" data-attributes="member: 7033455"><p>honestly, i don't think you'd even need to do this much - true strike's biggest problem has always been action economy. it's simply less effective then just striking twice. given that, you could just do something like</p><p><code>Casting time: 1 bonus action. Duration: 1 round. Effect: Until the start of your next turn, your next attack roll gains 1 expertise die, you cannot suffer disadvantage on it, and you cannot be forced to reroll it.</code></p><p>reducing the casting time to a bonus action makes it so that you no longer need to worry about it being less effective then just striking twice, but advantage is pretty powerful for that so swapping it out for an expertise die makes sense. honestly though, since it's a cantrip, i'm not entirely sure the expertise die is even necessary - negating disadvantage and potential rerolls already sounds pretty good (albeit situational) for a bonus action cantrip to me. yours on the other hand reads a lot like the rare version.</p><p></p><p>also now that i think of it, when it comes to shillelagh and arcane muscles, you <em>could</em> just say that if you use the attack the spell gives you then you can't use the extra attack feature if you have it and then give them cantrip damage scaling. i think that'd be enough to make them viable for casters to use without making them broken for martials. you could give them eldritch blast attack scaling instead (with the clarification instead being that the attacks given by the spell don't stack with extra attack), but that opens the door to heralds smiting four times in the second round of combat using arcane muscles and i don't think that's a good idea.</p></blockquote><p></p>
[QUOTE="W'rkncacnter, post: 8834445, member: 7033455"] honestly, i don't think you'd even need to do this much - true strike's biggest problem has always been action economy. it's simply less effective then just striking twice. given that, you could just do something like [ICODE]Casting time: 1 bonus action. Duration: 1 round. Effect: Until the start of your next turn, your next attack roll gains 1 expertise die, you cannot suffer disadvantage on it, and you cannot be forced to reroll it.[/ICODE] reducing the casting time to a bonus action makes it so that you no longer need to worry about it being less effective then just striking twice, but advantage is pretty powerful for that so swapping it out for an expertise die makes sense. honestly though, since it's a cantrip, i'm not entirely sure the expertise die is even necessary - negating disadvantage and potential rerolls already sounds pretty good (albeit situational) for a bonus action cantrip to me. yours on the other hand reads a lot like the rare version. also now that i think of it, when it comes to shillelagh and arcane muscles, you [I]could[/I] just say that if you use the attack the spell gives you then you can't use the extra attack feature if you have it and then give them cantrip damage scaling. i think that'd be enough to make them viable for casters to use without making them broken for martials. you could give them eldritch blast attack scaling instead (with the clarification instead being that the attacks given by the spell don't stack with extra attack), but that opens the door to heralds smiting four times in the second round of combat using arcane muscles and i don't think that's a good idea. [/QUOTE]
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General Tabletop Discussion
Level Up: Advanced 5th Edition (A5E)
A couple of spell questions
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