A couple of zombies

Kwalish Kid

Explorer
I've put together a couple of zombies that I may be using in my next game and I thought you folks might like a look. They are based on the low level zombie because I'm running a low-level game right now, but I imagine I might make tougher versions later.

The first zombie is a strange brute/controller hybrid. I wanted some zombie guards that would discourage people from coming into a room and that would escort them out again.

Rebuking Zombie--- Level 2 Elite Brute
Medium natural undead--- XP 250
Initiative –1
Senses Perception +0; darkvision
HP 80; Bloodied 40; see also zombie weakness
AC 15; Fortitude 15, Reflex 9, Will 12
Immune disease, poison; Resist 10 necrotic; Vulnerable 5 radiant
Saving throws +2 bonus to all
Action Points 1
Speed 4
m Slam (standard; at-will) +6 vs. AC; 2d6 + 2 damage.
M Zombie Grab (standard; at-will) +4 vs. Reflex; the target is grabbed (until escape). Checks made to escape the zombie’s grab take a –5 penalty.
Repel (free; recharge 6) When the rebuking zombie misses with Zombie Grab, it can make a basic attack against its last target. Whether or not the attack hits, the target is pushed up to two squares.
Throw Foe (minor, encounter) Only vs. grabbed opponent; +6 vs. Fortitude; 3d6+2 damage; Effect: the opponent is pushed up to five squares and lands prone.
Zombie Weakness Any critical hit to the zombie reduces it to 0 hit points instantly.
Alignment Unaligned
Languages —
Str 14 (+3) Dex 6 (–1) Wis 8 (+0)
Con 10 (+1) Int 1 (–4) Cha 3 (–3)

The second zombie is one that I thought about from well before the release of the books. It is somewhat Age of Worms inspired, but it just seemed right for a dragonborn zombie.

Rotbreath Zombie--- Level 2 Controller
Medium natural undead--- XP 125
This zombie is the corpse of a dragonborn infused with special necrotic magics that make use of the insect larvae eating the dead flesh of the undead creature. When the creature wades into combat it breathes out a cloud of worms that damage its foes.
Initiative –1
Senses Perception +0; darkvision
HP 26; Bloodied 13; see also zombie weakness
AC 13; Fortitude 13, Reflex 9, Will 10
Immune disease, poison; Resist 10 necrotic; Vulnerable 5 radiant
Speed 4
m Slam (standard; at-will) +7 vs. AC; 2d6 + 3 damage and target is pushed 1 square.
B Rotbreath (standard; recharge 5/6) Close Burst 5; +6 vs. Reflex; 3d6+3 necrotic damage. Additionally, targets take ongoing 5 necrotic damage (save ends) whether or not they are hit.
Zombie Weakness Any critical hit to the zombie reduces it to 0 hit points instantly.
Alignment Unaligned
Languages —
Str 16 (+4) Dex 6 (–1) Wis 8 (+0)
Con 10 (+1) Int 1 (–4) Cha 3 (–3)

There you go. I may update them after I see them in action and I may add some other undead here.
 
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I like the first zombie, although the second one seems terribly weak.

Following the limited damage table, I'd make his breath recharge :5: :6: , and give it either 3d6 damage, or 2d6 + ongoing 5. PCs are tough, they can take it.

An easy way to build the beast would be to reflavor de Fire beetle.

Your monster is way weaker then the beetle, in pretty much every way (honestly, ongoing 2 is laughable, either make it ongoing 5, or just pump up the damage) and is one level over it.

Don't be afraid to hurt your players ^_^ This is 4E, they can take it.
 


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