Kwalish Kid
Explorer
I've put together a couple of zombies that I may be using in my next game and I thought you folks might like a look. They are based on the low level zombie because I'm running a low-level game right now, but I imagine I might make tougher versions later.
The first zombie is a strange brute/controller hybrid. I wanted some zombie guards that would discourage people from coming into a room and that would escort them out again.
Rebuking Zombie--- Level 2 Elite Brute
Medium natural undead--- XP 250
Initiative –1
Senses Perception +0; darkvision
HP 80; Bloodied 40; see also zombie weakness
AC 15; Fortitude 15, Reflex 9, Will 12
Immune disease, poison; Resist 10 necrotic; Vulnerable 5 radiant
Saving throws +2 bonus to all
Action Points 1
Speed 4
m Slam (standard; at-will) +6 vs. AC; 2d6 + 2 damage.
M Zombie Grab (standard; at-will) +4 vs. Reflex; the target is grabbed (until escape). Checks made to escape the zombie’s grab take a –5 penalty.
Repel (free; recharge 6) When the rebuking zombie misses with Zombie Grab, it can make a basic attack against its last target. Whether or not the attack hits, the target is pushed up to two squares.
Throw Foe (minor, encounter) Only vs. grabbed opponent; +6 vs. Fortitude; 3d6+2 damage; Effect: the opponent is pushed up to five squares and lands prone.
Zombie Weakness Any critical hit to the zombie reduces it to 0 hit points instantly.
Alignment Unaligned
Languages —
Str 14 (+3) Dex 6 (–1) Wis 8 (+0)
Con 10 (+1) Int 1 (–4) Cha 3 (–3)
The second zombie is one that I thought about from well before the release of the books. It is somewhat Age of Worms inspired, but it just seemed right for a dragonborn zombie.
Rotbreath Zombie--- Level 2 Controller
Medium natural undead--- XP 125
This zombie is the corpse of a dragonborn infused with special necrotic magics that make use of the insect larvae eating the dead flesh of the undead creature. When the creature wades into combat it breathes out a cloud of worms that damage its foes.
Initiative –1
Senses Perception +0; darkvision
HP 26; Bloodied 13; see also zombie weakness
AC 13; Fortitude 13, Reflex 9, Will 10
Immune disease, poison; Resist 10 necrotic; Vulnerable 5 radiant
Speed 4
m Slam (standard; at-will) +7 vs. AC; 2d6 + 3 damage and target is pushed 1 square.
B Rotbreath (standard; recharge 5/6) Close Burst 5; +6 vs. Reflex; 3d6+3 necrotic damage. Additionally, targets take ongoing 5 necrotic damage (save ends) whether or not they are hit.
Zombie Weakness Any critical hit to the zombie reduces it to 0 hit points instantly.
Alignment Unaligned
Languages —
Str 16 (+4) Dex 6 (–1) Wis 8 (+0)
Con 10 (+1) Int 1 (–4) Cha 3 (–3)
There you go. I may update them after I see them in action and I may add some other undead here.
The first zombie is a strange brute/controller hybrid. I wanted some zombie guards that would discourage people from coming into a room and that would escort them out again.
Rebuking Zombie--- Level 2 Elite Brute
Medium natural undead--- XP 250
Initiative –1
Senses Perception +0; darkvision
HP 80; Bloodied 40; see also zombie weakness
AC 15; Fortitude 15, Reflex 9, Will 12
Immune disease, poison; Resist 10 necrotic; Vulnerable 5 radiant
Saving throws +2 bonus to all
Action Points 1
Speed 4
m Slam (standard; at-will) +6 vs. AC; 2d6 + 2 damage.
M Zombie Grab (standard; at-will) +4 vs. Reflex; the target is grabbed (until escape). Checks made to escape the zombie’s grab take a –5 penalty.
Repel (free; recharge 6) When the rebuking zombie misses with Zombie Grab, it can make a basic attack against its last target. Whether or not the attack hits, the target is pushed up to two squares.
Throw Foe (minor, encounter) Only vs. grabbed opponent; +6 vs. Fortitude; 3d6+2 damage; Effect: the opponent is pushed up to five squares and lands prone.
Zombie Weakness Any critical hit to the zombie reduces it to 0 hit points instantly.
Alignment Unaligned
Languages —
Str 14 (+3) Dex 6 (–1) Wis 8 (+0)
Con 10 (+1) Int 1 (–4) Cha 3 (–3)
The second zombie is one that I thought about from well before the release of the books. It is somewhat Age of Worms inspired, but it just seemed right for a dragonborn zombie.
Rotbreath Zombie--- Level 2 Controller
Medium natural undead--- XP 125
This zombie is the corpse of a dragonborn infused with special necrotic magics that make use of the insect larvae eating the dead flesh of the undead creature. When the creature wades into combat it breathes out a cloud of worms that damage its foes.
Initiative –1
Senses Perception +0; darkvision
HP 26; Bloodied 13; see also zombie weakness
AC 13; Fortitude 13, Reflex 9, Will 10
Immune disease, poison; Resist 10 necrotic; Vulnerable 5 radiant
Speed 4
m Slam (standard; at-will) +7 vs. AC; 2d6 + 3 damage and target is pushed 1 square.
B Rotbreath (standard; recharge 5/6) Close Burst 5; +6 vs. Reflex; 3d6+3 necrotic damage. Additionally, targets take ongoing 5 necrotic damage (save ends) whether or not they are hit.
Zombie Weakness Any critical hit to the zombie reduces it to 0 hit points instantly.
Alignment Unaligned
Languages —
Str 16 (+4) Dex 6 (–1) Wis 8 (+0)
Con 10 (+1) Int 1 (–4) Cha 3 (–3)
There you go. I may update them after I see them in action and I may add some other undead here.
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