I only played it once, but I mopped the floor with them goblins!I'm sure the number of TPKs that have resulted from the goblin ambush
I only played it once, but I mopped the floor with them goblins!
I mean obvious ambush is obviously an ambush. You don’t need to have played D&D before to spot that.
I actually just checked and in fact the adventure DOES advise you to just focus on 2 of the kobolds that you like, and have the players interact just with them.
I’d still argue that there’s no reason for there to even be 9 of them, and putting 9 in and telling the DM “pick two” is a bit awkward, but it’s accurate to say the adventure text advises you not to really use most of them.
We shot em full of arrows before they got chance to do either.In my experience that encounter can swing a lot depending on how viciously the DM deploys the goblins’ Nimble Escape bonus action Hide/Disengage ability
Just following the step-by-step instructions for the DM (who remember might be a novice, given that this is the Starter Set) provided in the module, the goblins will gain surprise a lot of the time (+6 to Stealth, compared to passive Perception of the party, which for first level characters will probably be in the 9-15 range). So if the goblins roll 10+ on the d20 they probably surprise the entire group. If they gain surprise (i.e., their Stealth beat the passive Perception of their targets), the archers would also get advantage on their first shots, and depending on initiative they might get two shots before the players can react (and given that they can Hide as a bonus action, they might also get their second shots at advantage). Even with average damage rolls, two hits of 1d6+2 damage will take out many first level characters. And that's not even considering the two melee goblins. So it's very likely that with one high roll of the d20 you could have one or two members of a four-person party down before the players even get to do anything.We shot em full of arrows before they got chance to do either.
We left the road, hid in the trees, and sent in a decoy to draw out the ambush. Then we ambushed the goblins. Pretty obvious stuff.Just following the step-by-step instructions for the DM (who remember might be a novice, given that this is the Starter Set) provided in the module, the goblins will gain surprise a lot of the time (+6 to Stealth, compared to passive Perception of the party, which for first level characters will probably be in the 9-15 range). So if the goblins roll 10+ on the d20 they probably surprise the entire group. If they gain surprise (i.e., their Stealth beat the passive Perception of their targets), the archers would also get advantage on their first shots, and depending on initiative they might get two shots before the players can react (and given that they can Hide as a bonus action, they might also get their second shots at advantage). Even with average damage rolls, two hits of 1d6+2 damage will take out many first level characters. And that's not even considering the two melee goblins. So it's very likely that with one high roll of the d20 you could have one or two members of a four-person party down before the players even get to do anything.
If I was DMing this for novice players, I'd probably deliberately flub the goblins' Stealth check or do something else to give the party a slight advantage, or maybe hint that they should take cover before the arrows start flying.
We left the road, hid in the trees, and sent in a decoy to draw out the ambush. Then we ambushed the goblins. Pretty obvious stuff.
I was new to 5e, and the other players were new to D&D. You don't need to know anything about D&D to see an overturned cart in the middle of the track with forest on either side and know it is an ambush.Not for new players.
I was new to 5e, and the other players were new to D&D. You don't need to know anything about D&D to see an overturned cart in the middle of the track with forest on either side and know it is an ambush.