Picked up White Wolf's latest hardbook product, "Scion," to peruse briefly that other day. Another sorta iffy concept of powers-brought-to-human-level that *could* be fun. The biggest problem (as I see it) is that the gods in the pantheons provided (Greek, Norse, Egyptian, etc.) are almost too familiar to provide for interesting roleplaying interpretations. The archetypes are too darned easy to fall back on.
You might disagree. (Insert shrug here.) That's not the point of my post, though. It's an idea I had as I left the store, and thought someone here might find it interesting enough to utilize on their own: Use a D&D pantheon as the basis for a modern Scion game. The Forgotten Realms, for example. Plenty of tasty source material for gods, but they haven't been interpreted to death in modern pop culture. it could be a real hoot to play the modern-day human offspring of a Realms god.
That's it. Discuss or not. Thanks for your time.
You might disagree. (Insert shrug here.) That's not the point of my post, though. It's an idea I had as I left the store, and thought someone here might find it interesting enough to utilize on their own: Use a D&D pantheon as the basis for a modern Scion game. The Forgotten Realms, for example. Plenty of tasty source material for gods, but they haven't been interpreted to death in modern pop culture. it could be a real hoot to play the modern-day human offspring of a Realms god.
That's it. Discuss or not. Thanks for your time.