John Out West
Explorer
I recently formalized a D&D session I made in college for a Pop-Culture Club. Four groups of players raid a castle to defeat an evil demi-god, each with a different entrance and a different goal. They key is interactions: players between groups are constantly interacting with one another, supporting each other, or in some cases sabotaging each other- enforcing that they're all playing together.
If you're looking to do a big game for a club or store, this is a good resource. You can get it on DriveThruRPG or on my website.
If you're looking to do a big game for a club or store, this is a good resource. You can get it on DriveThruRPG or on my website.