Release A D&D Session for 16-24 players

I recently formalized a D&D session I made in college for a Pop-Culture Club. Four groups of players raid a castle to defeat an evil demi-god, each with a different entrance and a different goal. They key is interactions: players between groups are constantly interacting with one another, supporting each other, or in some cases sabotaging each other- enforcing that they're all playing together.

If you're looking to do a big game for a club or store, this is a good resource. You can get it on DriveThruRPG or on my website.

Triumph on Mount Kiaro Small.jpg
 

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Sounds fun, but I need 20 more players. I have played some games like this at conventions and they were always good, though not as much table interaction due to all the confusion.
 

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