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A Dark and Stromy Knight

Venom

First Post
Grundan still nervous from the spider encounter enters the room and continues to look around (on the walls and roof) and listen for any family of the spider they just killed.

If he can not detect anything he will also examine one of the corpses for anything useful/valuable.

(Buy the way, is their anything useful we can loot off the dead spider? Perhaps some poison?)
 

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riaan_s

First Post
The Dark Knight!

Mardocan searches the corpses (search check of 10 + 3(SKL) = 13 vs. DC10; success). Hidden among the mummified corpses within the room are numerous rusted weapons and tattered clothes, all of which are worthless. On the floor, however, he finds a 0-level pearl of power. “Mmm … this is interesting.”

Grundan relaxes a little once he has convinced himself that there are no more spiders in the room and starts kicking some of the corpses over (search check of 13 + 0(SKL) vs. DC10; success) knocking a pouch containing 75gp from one of them, “Grundan find treasure!”

After rummaging though the remains they head toward chamber with the corpse on the table and gold on the floor …

As they enter the room, the corpse sits up, lifting an old, rusted morningstar in one hand and a javelin in the other. As it climbs off the table, its mouth opens to lets out an eerie moan.

Initiative for combat:
Grundan
Dark Knight
Mardocan




Pearl of Power (0-Level): This item acts just like a normal pearl of power (see page 263 in the Dungeon Master’s Guide), except that it allows the owner to recall a 0-level spell once per day.
 

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Venom

First Post
Without missing a beat Grundan is back in action, charging up to the monster and swinging around that big old axe. :)
 

mariusm

Explorer
Mardocan will try move and flank the Dark Knight, if he can move far enough without opening himself up to AOO then he will attack with a single punch as well.
 

riaan_s

First Post
The Dark Knight!

Initiative for combat:
Tasmin
Grundan
Tika
Dark Knight
Mardocan


When the corpse sat up Grundan had already covered half the distance to the stone table and as the Dark Knight swung his legs off the table, Grundan swung his axe (melee attack roll of 1; a miss) landing a solid blow on the table where the knight’s legs were.

The Dark Knight steps off the table and slams his fists into Grundan (modified melee attack roll of 20 vs. AC14; a hit doing 9HP damage!) knocking the wind out of him!

Mardocan moves in behind the knight (melee attack roll of 12 + 2 + 2(FL) = 16 vs. AC16; a hit doing NO damage!) punching him in the small of his back but fails to do more than draw the creature’s attention to him!

Meanwhile ...

Tika and Tasmin come across an abandoned hobgoblin camp. While rummaging through the items lying around they notice a rope leading down a shaft. “That must lead to the tomb we’re looking for.”

They climb down and enter a stone chamber furnished only with cracked, moldering tables. Suddenly there is a loud crash from the north. “Sounds like someone’s trying to chop through the stone walls!”

They draw their weapons and cautiously make their down the hallway to find a monk, a barbarian and what appears to be a undead knight!

They look at each other, “We can sort out the living once the undead is gone” and head into battle.
 

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mariusm

Explorer
Tally ho!

When Mardocan sees that his fists don't bother the undead creature too much he decides to change his tactics... Mardocan lunges forward trying to wrap his arms around the creatures neck and in the same move trying to kick it in the back of it's leg to drop it. (Trying to grapple). "Help me take him down!", yells Mardocan as he sees the two new adventures arrive.

Tika, who hates the undead, yells, "No problem", and moves to aid Mardocan in his grapple of the zombie. (Tika will move up to the zombie and attempt to aid Mardocan with his grapple)
 
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Venom

First Post
Furious for having missed Grundan takes another swing.

Following Tika’s lead Tasmin also attempts to aid Mardocan with his grapple.
 
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riaan_s

First Post
Nooooooooo!!!

Initiative for combat:
Tasmin
Grundan
Tika
Dark Knight
Mardocan


Tasmin moves into battle and (attack roll of 11 vs. AC10; success) starts waiving her sword at the knight to distract him.

Grundan raises his axe again (melee attack roll of 16 + 5 = 21 vs. AC16; a hit doing 9HP damage) this time landing a hit a drawing some blood.

The blow with the axe causes the Dark Knight to shift his attention to Grundan. He lets out a load moan as he (modified melee attack roll of 15 vs. AC14; a hit doing 9HP damage!) slams the barbarian into the ground. Grundan is unconscious and dying.

Tika follows Tasmin into battle and (attack roll of 13 vs. AC10; success) starts waiving her mace at the knight to distract him.

Mardocan summons all his strength and (touch attack roll of 15 + 2(STR) + 4(AID) = 21 vs. AC10; grapple check of 14 + 2(STR) + 4(AID) + 4(FT) = 24 vs. 7; success) grabs hold of the knight. Mardocan and the knight are grappling.
 

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mariusm

Explorer
Mardocan yells, "Grundan... no...". Mardocan tells Tika to see if she can help Grundan while Tamsin must join in the grapple to keep the zombie under control.

Mardocan will try and pin the zombie.
Tamsin will join the grapple.
Tika will take a 5' step east and spontaneously cast a cure light wounds on Grundan (1d8+2), forfeiting her memorized summon monster 1 spell.
 

riaan_s

First Post
Wrestle Mania !

Initiative for combat:
Tasmin
*Grundan*
Tika
Dark Knight
Mardocan


Seeing that Mardocan has a good grip on the knight, Tasmin (grapple check of 14 + 2 = 16 vs. 19; fail) also tries to get a hold but can’t manage it with the weapons in her hands.

Grundan is dying.

Tika steps closer to Grundan, lays her hands tries to channel some positive energy at him. She succeeds and Grundan regains consciousness as she heals (6 + 2 = 8HP damage) him. (Grundan has 1HP and is still considered prone)

The Dark Knight tries to push Mardocan away (grapple check of 17 vs. 11; success) and succeeds as Mardocan loses his grip.

Mardocan (touch attack roll of 11 + 2 = 13 vs. AC10; success grapple check 10 + 6 = 16 vs. 14; success doing 2HP damage) regains his hold on the knight.

OOC: I have deducted 1HP damage (1d6+2 melee) from the knight seeing as I forgot to apply damage with your last grapple!
 

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