A Dark and Stromy Knight

The party follows the passage back into the main hall and head for the passage the rats came from.

Grundan spots a small crevice in the passage. It looks like the perfect place for rats to nest but it is flooded now.

At the end of the passage there is another chamber.
 

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Mardocan will walk a little closer (He will stop 10' directly east of it) to the statue to see if he can make out if he knows who it might be of. Mardocan is trying to get an idea of what sort of structure they are in... be it a temple, tomb etc.
 

Grundan will stay in passage not bothering or being very interested in some old statue. Getting board he scratches his head and says “Grundan hungry, maybe we eat rats?
 

Getting a head ...

The only object of interest in this chamber is a statue at the far end. It resembles a sarcophagus standing upright (leading Mardocan to believe that this place was used as a tomb), except that the head of the figure carved upon its lid looks distorted and seems to have tendrils instead of hair. A pair of bat like wings extends from its temples. Suddenly, its eyes open, revealing the glow of green flames, and the head flies forward to attack!

The lesser vargouille lets out a terrible shriek. Mardocan (fort save of roll of 9 + 2 = 11 vs. DC12) is paralysed by fear (for 7 rounds) by the sudden appearance and deafening shriek of the creature.

Grundan only hears a terrible shriek coming from the chamber.

Initiative for combat:
Mardocan
Vargouille
Grundan
 

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What the...

Mardocan wants to shout for help as he sees the apperition but nothing comes out of his mouth... he is so scared... like he has never been in his life before this time and simply stands there staring into the distance...
 

Gundan almost instinctively runs towards the shrieking sound. Seeing Mardocan frozen with fear Grundan moves up to his left flank to protect him and takes a swing at the vargouille with his axe.
 

Getting ahead

Initiative for combat:
Mardocan
Vargouille
Grundan


Mardocan just stares helplessly as the creature as the creature swoops down on him (modified melee attack roll of 15 vs. AC15 – 4(paralysed) = 11 a hit doing 1HP damage) biting him on the arm.

Grundan charges into the chamber with his axe raised to see the creature flapping its wings in front of Mardocan. He moves in to protect Mardocan and takes a swing at the vargouille (melee attack roll of 16 + 1(BAB) + 4(STR) = 21 vs. AC12 a hit doing 9HP damage) sending it falling to the ground. The vargouille lies motionless on the ground as a pool of blood starts to form around it.

Seeing the creature lying dead on the ground, Mardocan lets out a sigh of great relief (Mardocan is no longer paralysed with fear as the creature is dead).
 

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Mardocan looks around a little dazed. When he sees the dead creature and realizing what has just happend he turns to Grundan and says, "My whole life I have been trained and studied to be alert and aware... here you come to my rescue as I stand unaware... I owe you so much my good friend!". Mardocan looks at the bite on his arm and says out loud, "I am taking a beating from the foul creatures in this place, much more of this and I will have to rest to allow the wounds to seal. We must find an exit soon, Grundan.". Mardocan will search the statue for any trinkets the vargouille might have gathered during its stay in the tomb.
 

Getting Ahead ...

Mardocan takes a few steps closer and examines what appeared to be a statue at first glance. Within the now-headless sarcophagus is a pile of dust and a translator’s ring which Mardocan takes with a satisfied smile.

Grundan has another look around the chamber to make sure its safe.

Translator’s Ring: This ring grants the wearer the ability to understand Dwarven and Goblin languages in addition to those he already knows. If the character wearing the ring is literate, he also gains literacy in Dwarven and Goblin as long as he wears the ring.
Faint divination; CL 1st; Forge Ring, comprehend
Languages (Dwarven and Goblin); Price: 400 gp.
 

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"Wooo hooo!", shouts Mardocan as he tries to contain his enthusiasm on finding the ring. "Maybe we should check out that stone chest like you said earlier, Grundan", says Mardocan. He then walks back to the room containing the stone chest. Once there Mardocan will keep a watchful eye down the corridor while Grundan opens the chest.

OCC: Carl says he will try and open the chest once we are in the room.
 

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