A Dark and Stromy Knight

Mardocan yells, "We got trouble out here!", while stepping 5' South-East (if he can) and strike at the animated suit #1. If the suit is not in range then he will ready an attack to hit it when it gets closer.

Tika will quickly grab her shield and mace when hearing Marodcan yell and move out the sleeping chamber. She will move an effective 2 squares south.
 

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Tamsin draws her crossbow, loads it and takes a shot at S2.

Grundan hearing Mardocan shout rushes out of the room to his aid, stopping just south of him and turns to face S1, ready with his axe.
 

Initiative for combat:
Suit#1
Tamsin
Mardocan
Grundan
Suit#2
Tika


The suit of armour steps off its display platform and marches toward Mardocan (AOO attack roll of 13 + 3 = 16; a hit doing 6HP damage) not missing a step as the spiked chain bounces off it. It swings the flail (modified melee attack roll of 21 vs. AC15; a hit doing 6HP damage) landing a solid blow on Mardocan’s chest. Mardocan is disabled.

Before the suit of armour can step off its platform Tamsin has her crossbow loaded (ranged attack roll of 12 + 5 = 17; a hit doing 8HP damage) firing a bolt through the suit’s chest.

Code:
S...
J..G
.I..
....
..M.
.A.1
....
....
2...
 

Mardocan lets out a loud "Oommph" as the flail hits him, a bit dazed by the solid blow he stumbles 5' West and puts his hand in his backpack and rummages around for the healing potion he put inside the backpack earlier. He sighs a little when his right hand closes around the smooth bottle and he pulls it out of the backpack. (Move action)


Code:
S...
J..G
.I..
....
.M..
.A.1
....
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2...
 

Grundan moves to the space where Mardocan was standing and takes a swing at S1 with his axe.

Code:
S...
J...
.I..
....
.MG.
.A.1
....
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2...
 

Initiative for combat:
Suit#1
Tamsin
Mardocan
Grundan
Suit#2
Tika


Mardocan takes a step back from the action and retrieves a healing potion from his backpack.

Grundan emerges from the door with his axe raised (melee attack roll of 4 + 3 = 7; a miss) almost falling backward when it catches on the top of the doorway.

Suit#2 starts its march toward Tamsin flinging the greatsword over its shoulder as it approaches (modified melee attack roll of 12 vs. AC16; a miss) and takes a swing but the agile rogue saw the move coming and dodges it with ease.

Code:
S...
J...
.I..
....
.MGx.xxx..
xA.1......
x2........
x....>>>>
.....>>>>
 

Tika in a hurray to help her companions drops her shield on the bed by accident, but does not want to waste time retrieving it, so she wades into combat with her mace held tightly in a double hand grip. She moves past Mardocan and stops just in front of the unearthly, animated suit of armour and swings as hard as she can at the objects midriff. (Two handed single attack with her mace using -1 power attack)

Code:
S...
J...
....
....
.MGx.xxx..
xAI1......
x2........
x....>>>>
.....>>>>
 
Last edited:

Initiative for combat:
Suit#1
Tamsin
Mardocan
Grundan
Suit#2
Tika


Tika nearly knocks Mardocan over as she steps through the crowded door. With little room to move (melee attack roll of 13 + 3 – 1(PA); a hit doing 7HP damage) she still manages to put a reasonable dent in the armour.

Staggering slightly back after Tika’s hit (modified melee attack roll of 19 vs. 17 – 2(shield) = AC15; a hit doing 2HP damage) the suit regains its footing but can’t get much momentum behind its attack.


Code:
S...
J...
....
....
.MGx.xxx..
xAI1......
x2........
x....>>>>
.....>>>>
 

Attachments

  • Map_0049.JPG
    Map_0049.JPG
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Tamsin drops her crossbow and draws her short sword taking a stab at S2.



Code:
S...
J...
....
....
.MGx.xxx..
xAI1......
x2........
x....>>>>
.....>>>>
 

Initiative for combat:
Suit#1
Tamsin
Mardocan
Grundan
Suit#2
Tika


Drawing a weapon while dodging attacks (melee attack roll of 8 + 2 = 10; a miss) proves to be more difficult than Tamsin thought as she fumbles her sword.


Code:
S...
J...
....
....
.MGx.xxx..
xAI1......
x2........
x....>>>>
.....>>>>
 

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