A Dark and Stromy Knight


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Initiative for combat:
Suit#1
Tamsin
Mardocan
Grundan
Suit#2
Tika


Mardocan drinks the potion (heals 2 + 1 – 1(action) = 2HP) and feels slightly better.


Code:
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Tamsin is dodging Matrix style ...

Initiative for combat:
Suit#1
Tamsin
Mardocan
Grundan
Suit#2
Tika


As Grundan finally gets his big axe through the doorway (melee attack roll of 19 + 6 = 25; a hit doing 7HP damage) he too puts a good dent in the armour.

Suit#2 raises its greatsword above its head (modified melee attack roll of 6; a miss) and brings it down hard where Tamsin stood a split second before.

Code:
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xAI1......
x2........
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Tika trying to get some tactical advantage moves 5' south east and swings hard for suit #1's back. (Two handed single -1 power attack)

Code:
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xA.1......
x2.I......
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Initiative for combat:
Suit#1
Tamsin
Mardocan
Grundan
Suit#2
Tika




Tika ducks past the suit (melee attack roll of 8 + 3 – 1(PA) = 10; a miss) and tries to inflict some major damage but does nothing more than scratch the suit of armour.

The suit of armour turns to face Tika (modified melee attack roll of 10; a miss) and hits out with his flail without success.

Code:
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xA.1......
x2.I......
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Attachments

  • Map_0050.JPG
    Map_0050.JPG
    23.6 KB · Views: 101



Initiative for combat:
Suit#1
Tamsin
Mardocan
Grundan
Suit#2
Tika


Tamsin has no trouble drawing her dagger while she (melee attack roll of 16 + 2 – 2(2W) = 16; a hit doing 6HP damage) strikes with her sword followed by (melee attack roll of 14 + 2 – 2(2W) = 14; a hit doing 1HP damage) a swift hit with her dagger.

Just as Tamsin finishes her barrage of attacks Mardocan (melee attack roll of 12 + 3 = 15; a miss) flicks out the spiked chain hitting the chair next to Tamsin.

Code:
S...
J...
....
....
.MGx.xxx..
xA.1......
x2.I......
x....>>>>
.....>>>>
 


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