A Dark and Stromy Knight

Tika remarks, "Who ever worked here is quite a disturbing character! Take a look at these books.", as she shows the others the strange notes she found. "Mardocan, hand those over before you hurt yourself.", says Tika as she sees Mardocan handling the obviously magical scrolls. Once she has the scrolls Tika will read one of the cure light wounds scrolls and press her glowing hand against Mardocans shoulder.

After the party has gathered the items found Tika will suggest they proceed to investigate the room to their north.

OCC: Grundan will be given the 7 flasks to carry in his backpack. Tika will place the remaining 3 scrolls into her backpack.
 
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Mardocan can feel his strength return as Tika lays her hands on him (healing 7 + 2 = 9HP) to heal him.

With nothing more to do in the workshop the part heads back toward the next room. This time Grundan just wants to break the door down but decides to try the handle ... it opens and he gives Tamsin a sarcastic smile.

This room looks like it could be a library. There are numerous bookshelves around the room. To the north is a door leading out toward the northern tower. Another door is located on the western wall.

There is a strange mist coming in from under the northern door.

Code:
X...
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G..A.
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X – mist
t - tables
A – Tamsin
G – Grundan
I – Tika
M - Mardocan
 

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Tika and Mardocan will move a little closer and look at the mist, trying to see if there is a source for this strange mist or if it is simply flowing in under the door. Tika will draw her mace, just in case, knowing that the castle where the party are finding themselves is quite strange.

Code:
X...
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Grundan and Tamsin will stay where they are, looking the whole room over carefully checking for any traps or anything irregular (besides the mist). Grundan shakes his head saying “Grundan no like this spooky place” while Tamsin is not quite sure what all the fuss is about.
 

Initiative for combat:
(23) Grundan [20/21 HP]
(19) Tamsin [11/11 HP]
(16) Mist
(12) Tika [18/20 HP]
(04) Mardocan [11/12 HP]


Tika and Mardocan cautiously move closer to get a better look at the mist (spot check 16 + 8 = 24 vs. DC15; success). Upon closer inspection Mardocan can see that the mist is not natural ... something is trying to sneak up on them!

Code:
X...
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Grundan has no idea what to make of the situation. The only mist he has ever had to fight was the stuff Mardocan produces after a couple of bowls of cabbage soup ;) . The only thing he can think to do is pick up a book and throw it at the mist to see its reaction.

Tamsin still a bit bemused by the whole situation retreats 5 feet south and readies an attack with her sword and dagger (just incase).




Code:
X...
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G.M.A
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Initiative for combat:
(23) Grundan [20/21 HP]
(19) Tamsin [11/11 HP]
(16) Mist
(12) Tika [18/20 HP]
(04) Mardocan [11/12 HP]
(02) Creature


Grundan lobs a book at the strange mist ... is passes straight through.

Tamsin retreats with her weapons ready.

The mist raises off the floor and starts taking on the form of a person. It looks more solid by the second until no more mist is visible ... just a very pale woman. She has a feral look in her eyes and they seem to glow red slightly. “The girls couldn’t just lock you away and leave you for dead, could they ...” she says and smiles to reveal two fangs. "I'll deal with them while my little friend here escorts you to the prison." With that she steps out the door and over the side of the ledge!

Behind her stands a small creatre (about 4 feet tall) that looks very scared.

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Grundan charges at the little guy about to take a wild swing at him with his new toy (the great sword) shouting “Grundan no go to jail, Grundan crush little man”

Taking her lead from Grundan Tamsin also sails into the little guy with her sword and dagger to the extent where Mardocan, being a man of peace and all that, actually feels sorry for the little guy.

At the last minute Mardocan shouts to Grundan “don’t kill him”, I want to have a word with him first. Grundan stops just in time, instead grabbing the little guy by the shirt with one hand and lifting him clean off the ground saying “You talk to my friend or you die”.







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Mardocan joins the companions by the little creature. Mardocan yells, "What does your master what?". Tika moves to the West door that they came through when entering the room and stands in the open door way ready to strike out if anything threatening comes that way.

Code:
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Initiative for combat:
(23) Grundan [20/21 HP]
(19) Tamsin [11/11 HP]
(12) Tika [18/20 HP]
(04) Mardocan [11/12 HP]
(02) Creature


Grundan lowers his sword and moves in to grab the creature (modified AOO roll of 14 vs. AC14; a hit doing 7HP damage) but gets clawed quite severely before (touch attack of 13 + 6 = 19; success; grapple check of 4 + 6 = 10 vs. 1; success; grapple doing 1HP damage) he grabs hold of the little one shaking him violently.

As Grundan holds the little creature up Tamsin (melee attack roll of 12 + 2 = 14; a miss) tries to hit him with her sword and (melee attack roll of 14 + 2 = 16; a miss) dagger but misses the struggling creature.

Mardocan tries to communicate with the creature but only gets a scared stare as the creature continues struggling.

Tika is covering the south western door.

The creature continues to kick and hit in Grundan’s hands (modified grapple check of 16 vs. 20 + 6 = 26; fail; modified grapple check of 14 vs. 5 + 6 = 11; success) finally breaking free.

Initiative for next combat round:
(27) Tamsin [11/11 HP]
(25) Grundan [11/21 HP]
(20) Mardocan [11/12 HP]
(20) Creature
(15) Tika [18/20 HP]


OCC: The creature had cover from Tamsin's attacks as she was attacking around a corner.


Code:
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