DM Eberron D
First Post
Greetings fellow enworlders,
I am a new-ish DM, I am currently run a campaign with friends (the world is based on Eberron,not actually Eberron)
and because of my inexperience as DM I sometimes find myself unable to explain why a plot evolved in a certain way.
Some sessions ago, a "murder" event took place during the night at an inn, in a really small hamlet (30-40 people living there).
The victim was supposed to get help by the players, so they would escort him next day in order to explore some ruins he
was interested in. I decided to use the guy as plot-hook so that the players think that "someone does not want anyone
to go to the ruins, so he murders anyone that plan to go there".
The victim was found lying on the floor of his room, having a Cult Symbol carved with a sacrificial dagger on his chest,
and the room was full of bloodbath-splatter. Door locked from inside, window barred, second floor of the inn.
The same night of the murder, the warforged fighter of the group (never sleeps-always on guard) had a 1-second glimpse.
He had the same experience 3 nights now.
This was actually an experiment of a time-travel machine that an artificer tries to build. Of course the players do not know that.
I wanted the murder to happen in the past actually, during the time lapse, but it was a on-the-fly idea, that didn't receive much thinking.
The players left to explore the ruins next day, thinking someone tries to stop them, and the warforged never mentioned the glimpse he
had. Several sessions later - yesterday - the players return victorious but without ANY CLUE of the murder. After some discussion with the
villagers - and the artificer - the warforged remembers to mention the glimpse and they start thinking that maybe the murder happened to
the past. However the wizard, reasonably argues and claims that 1 second or even 10 seconds are not enough to kill someone with a ritual
and splatter blood all over the room.
It was already late and we called the session, but they are probably going to investigate the murder next session and can't come up with
any idea how to evolve this plot.
My question is: Does anyone have any idea how can I make it work? How can the time travel interfere with the murder?
The time travel was in the same place they are now. Meaning, the warforged saw for a moment how the inn was 3 years ago. That means that the guy
who died in his room, traveled in the past, in the same room 3 years ago, and something happened there!
I am a new-ish DM, I am currently run a campaign with friends (the world is based on Eberron,not actually Eberron)
and because of my inexperience as DM I sometimes find myself unable to explain why a plot evolved in a certain way.
Some sessions ago, a "murder" event took place during the night at an inn, in a really small hamlet (30-40 people living there).
The victim was supposed to get help by the players, so they would escort him next day in order to explore some ruins he
was interested in. I decided to use the guy as plot-hook so that the players think that "someone does not want anyone
to go to the ruins, so he murders anyone that plan to go there".
The victim was found lying on the floor of his room, having a Cult Symbol carved with a sacrificial dagger on his chest,
and the room was full of bloodbath-splatter. Door locked from inside, window barred, second floor of the inn.
The same night of the murder, the warforged fighter of the group (never sleeps-always on guard) had a 1-second glimpse.
He had the same experience 3 nights now.
This was actually an experiment of a time-travel machine that an artificer tries to build. Of course the players do not know that.
I wanted the murder to happen in the past actually, during the time lapse, but it was a on-the-fly idea, that didn't receive much thinking.
The players left to explore the ruins next day, thinking someone tries to stop them, and the warforged never mentioned the glimpse he
had. Several sessions later - yesterday - the players return victorious but without ANY CLUE of the murder. After some discussion with the
villagers - and the artificer - the warforged remembers to mention the glimpse and they start thinking that maybe the murder happened to
the past. However the wizard, reasonably argues and claims that 1 second or even 10 seconds are not enough to kill someone with a ritual
and splatter blood all over the room.
It was already late and we called the session, but they are probably going to investigate the murder next session and can't come up with
any idea how to evolve this plot.
My question is: Does anyone have any idea how can I make it work? How can the time travel interfere with the murder?
The time travel was in the same place they are now. Meaning, the warforged saw for a moment how the inn was 3 years ago. That means that the guy
who died in his room, traveled in the past, in the same room 3 years ago, and something happened there!