Aberzanzorax
Hero
Spock had the vulcan mind meld and also that neck pinch.
There are of course differences between a human and a dwarf, but as far as the rules are concerned this difference is not so big as that "racial levels" etc. are needed or even sensible.
In the end you just have a short guy hitting things with an axe and a long guy hitting things with an axe. Give them crossbows and the difference is even smaller and both of them wouldn't be different from a elf shooting someone with a crossbow either.
Imo its a better idea when the difference between races is mainly culturally instead through extra rules. I don't want "dwarf levels" and dozen of "dwarf powers". One difference at character creation is enough. The real difference should be made by role playing and world design.
I have to admit I'm personally leery of mechanics that work to make different races feel different than other races, but that simultaneously work to make individual members of a race feel near-identical to one another.
Going forward...well it really depends on the overall shape of the system. One of the things I disliked about 4Ed's approach is that racial perks are tradeoffs...and that they don't necessarily do you any good if you're not in a select few classes. So, if 5Ed strongly resembles 4Ed, I'd rather racial abilities simply accrued rather than existed as tradeoffs. With more variety, of course.