A Detailed City?

Darkfuries Floorplans

If you're looking for floorplans, I might be able to help.

I'm the founder of Darkfuries, an independent publisher specializing in floorplans for rpgs. I currently have three floorplans electronic sourcebooks available for download at RPGNow.com:

Inns & Taverns , Castles & Keeps , and Temples & Shrines . The fourth sourcebook, Mansions & Manors , will be released by May 15. The next sourcebook will be moving into Villages & Hamlets , followed by City Sourcebooks.

Each current sourcebook download retails for $5, and there is a demo of each one available at http://www.darkfuries.com/download.shtml

Best of luck to you,
 
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fimp said:
But, i guess it is. :o I think ill go with Bluffside since its the cheapest and doesnt belong to a campaign setting. I was planning on using it in Forgotten Realms.

Heres the website blurb for you fella on Bluffside...

Nearly 200 years after its founding, Bluffside looks over the bay below, confident in its power; power brought about from adamantine. The otherworldly metal permeates the surrounding mountains, brought to the world nearly 200,000 years ago by an asteroid that tore a portal between the prime material plane and the plane of shadow and nearly annihilated the world's civilizations. The ruins here are alive with the ghosts of the ancients.

Bluffside uses Sordadon, a city floating in the bay below, to dominate sea trade in the area. The connection between Bluffside and Sordadon is through Undercity, a vast series of underground passageways that extend off into the unknown. From temples to mining to adventuring, Bluffside has something for every adventurer.

Bluffside is the first in our line of truly modular sourcebooks. Designed to be easily dropped into any middle fantasy setting, Bluffside promises to become the center of your campaign. Over 100 places of interest (POI), along with corresponding NPCs and adventure hooks, give life to the city and allow the GM to jump right in.

But that's not all! Bluffside also contains new races, prestige classes, magical items, spells, feats, domains, and much, much more. Jammed packed and ready to run, Bluffside will change the way all city sourcebooks will be made in the future.

or you can check out the Thunderhead Site your self here..

THUNDERHEAD GAMES - Something looms........
 

My money goes to Geanavue: Stones of Peace. Despite being a Kalamar setting ciye, it can EASILY be added to any setting. As a matter of fact, there isn't alot of material that cannot be considered generic setting-wise. I have the Waterdeep book, and my friend George has the Hallowfaust book. I used to own several other city books and still have SOMEWHERE the Lankhmar citybook for D&D 2e.

Geanavue is more detailed than all of them.

It is a hustling and bustling merchant city which, despite being LG/LN for the citizens, several of the ruling noble houses are of an evil bent. Theres enough intrigue in the city between the Guilds, Houses, Ruling Lord, and the peoples that Byzantium looks tame. If you want a good dungeon crawl, the sewers beneath the city (which are alsoi very mapped in the book) are alot of fun and have their own history. Its proximity to a city of pirates and cut-throats, a city ruled by a Vampire, and monster infested mountains makes local wilderness adventures alot of fun too.

Geanavue's strongpoints are its flavor though. When you read the book the city is realistically alive, something even the famed Waterdeep boxed set failed to do for me.

If you are looking for an excellent city with a high level of detail, realism, and flavor, check out Geanavue.

-=Grim=-
 

Seven Cities

Seven Cities is at the printer, and is supposed to be finished this coming week. (There is another project we have on press at the same printer, so it may wait a day or two to ship at the same time to us.) In the best scenario, we might ship to distributors before the end of the week; more realistically, the following week. With transit time, etc., I'd expect the book to be in a lot of stores by mid-May anyway.

The title is pretty self-explanatory. With loads of buildings and floorplans, and NPCs, it will probably be useful even to people who are using another published city, but would like more details to flesh it out. (Even the biggest city books published so far couldn't detail all the buildings found in a typical metropolis, for example...)
 

It might not be as much as you want, but Dark Portal Games have a free download, Gateway: The City of Living Waters. It has around 14 pages of actual description plus a map of the entire city in two sizes. At some point they're planning another free download detailing the underground areas of the city.

It's not as detailed and finished off as others mentioned here, but it is nice, useful, and very portable. And free, so you might as well get it, even if you need a bit more for your current purposes.

http://www.darkportalgames.com/free_stuff.html
 
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*appreciates Bov making a plug for Mithril and Hollowfaust* Btw, Bov, just in case you didn't hear, there's going to be sourcebook for the City of Pleasure, Shelzar. When I don't know BUT I know they are working on this.


Myself, I have to agree, Bluffside IS the best among these products, even though I LIKE the stuff in Gateway. It's got a LOT to offer, especially since it's 6 cities in one. Freeport is also very good, (I have the modules) and I certainly look forward to Seven Cities when it comes out. But again I have to side with Bluffy for portablity and availablity (though I'm sure that John has another winner with his Seven Cities. I LOVED Strongholds btw John! :) )
 

I have to add my voice to the chorus in support of Bluffside, city on the Edge. It is absolutely packed with content.

I have not seen Freeport yet, but have heard nthing but good about it as well.
 

I would have to say Geanavue by Kenzer Co. This is a very detailed city with a beautiful map. There is a lot of political intrigue built into the city. Whereas Freeport is more of a chaotic place, Geanavue is a very structured place or in game terms Lawful. It reminds me a lot about the cities that the Three Musketeers lived in.

The nice thing is there is a chaotic city within walking distance that will be detailed in September. Geanavue has to rely on Loona, the chaotic dockside city, for the shipping of supplies and goods so if you use both cities you would get the best of both worlds.

I posted a review of it on the reviews page of this site, check it out. I was going to post the link, but I can?t seem to get connected to the site right now.

Oh, and it has a system for dispensing rumors and plot hooks that is quite unique.
 


Nightfall said:
(though I'm sure that John has another winner with his Seven Cities. I LOVED Strongholds btw John! :) )

Thanks, and I hope 7C lives up to your expectations.

I've looked at some of the city books now out on the market -- such as Geenavue (Thanks, DK!) and Freeport (thanks, Nik!) -- and I'm impressed as heck. The production values are excellent, and the level of detail is superb. As a competitor, I also have to say that I think our 7C has a slightly different niche...all of its cities are the smaller sizes (everything sub-metropolis), while the bigger city books are generally much larger places. I think, as a consumer, I'd be more inclined to go with one of the one-city-only books as a central location for my campaign, and have Seven Cities (like Seven Strongholds) handy as a reference for grabbing when the PCs wander far afield. (The typical campaign world has more than one city or fortress, after all...) If something like Freeport is a hopping place like New York or LA, then Seven Cities gives you a range from small towns to smaller cities (say, Beloit or Madison).

Boy, what a dream this market has got to be for campaign-building GMs -- so much good stuff out there to use as building blocks!
 

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