LostSoul
Adventurer
This actually comes from something I did in a Star Wars game way back in 2000, but I figured that d20 is robust enough to handle it as well.
Instead of writing down each and every thing that you've got in your backpack, or the backpack of the goblin mooks that the PCs just killed, why not give a backpack a "handy code"?
This "handy code" is a + or - rating, determining the likelyhood of an object waiting in rest inside a container. This is rolled (d20 style) against a DC set by the DM.
Sample containers:
Typical adventurer's backpack
Handy rating: +4.
Ammo: 10. (Use this to determine how many new items you can pull out. When the ammo's out, you know all the items in the pack; there's nothing new there. Or not.)
Gnome pack-rat's backpack
Handy rating: +8.
Ammo: 10.
Bag of holding
Handy rating: +16.
Ammo: 30.
DCs would vary based on the type of equipment you're looking for and the type of container you're searching through. Looking for a rope in an adventurer's backpack might have a DC of 5, while looking for a rope in a noblewoman's purse might have a DC of 30.
Instead of writing down each and every thing that you've got in your backpack, or the backpack of the goblin mooks that the PCs just killed, why not give a backpack a "handy code"?
This "handy code" is a + or - rating, determining the likelyhood of an object waiting in rest inside a container. This is rolled (d20 style) against a DC set by the DM.
Sample containers:
Typical adventurer's backpack
Handy rating: +4.
Ammo: 10. (Use this to determine how many new items you can pull out. When the ammo's out, you know all the items in the pack; there's nothing new there. Or not.)
Gnome pack-rat's backpack
Handy rating: +8.
Ammo: 10.
Bag of holding
Handy rating: +16.
Ammo: 30.
DCs would vary based on the type of equipment you're looking for and the type of container you're searching through. Looking for a rope in an adventurer's backpack might have a DC of 5, while looking for a rope in a noblewoman's purse might have a DC of 30.