OracleOfNarion
First Post
I was thinking...
What if, instead of calculating armor class (AC) as per the PHB (10+armor bonus+shield bonus+dex mod+size mod), a defender, when attacked, rolled a d20, and used the result instead of the "10" at the beginning of the formula?
A high roll would represent a particularly good defensive manuver, and a low one could represent lost footing, or looking the wrong way, or misjudging distance, etc...
As I see it, this would keep the players involved in the entire combat round, rather than just waiting to see if they got hit, and how much damage they took.
Also, depending on how the rolls went, players could hit things they normally wouldn't be able to, and vice versa. I'm not sure if this is good or bad... Could it significantly effect game balance?
Possible game balance issues aside, the only negative that I see is more dice rolling, which could lead to slower combat, which could then lead to boredom...
I'm sure somebody's tried this. If you have, please share how it worked out.
Thanks.
What if, instead of calculating armor class (AC) as per the PHB (10+armor bonus+shield bonus+dex mod+size mod), a defender, when attacked, rolled a d20, and used the result instead of the "10" at the beginning of the formula?
A high roll would represent a particularly good defensive manuver, and a low one could represent lost footing, or looking the wrong way, or misjudging distance, etc...
As I see it, this would keep the players involved in the entire combat round, rather than just waiting to see if they got hit, and how much damage they took.
Also, depending on how the rolls went, players could hit things they normally wouldn't be able to, and vice versa. I'm not sure if this is good or bad... Could it significantly effect game balance?
Possible game balance issues aside, the only negative that I see is more dice rolling, which could lead to slower combat, which could then lead to boredom...
I'm sure somebody's tried this. If you have, please share how it worked out.
Thanks.