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General Tabletop Discussion
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A Discussion in Game Design: The 15 minute work day.
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<blockquote data-quote="Umbran" data-source="post: 5265075" data-attributes="member: 177"><p>Wait a second...</p><p></p><p>You start a day with an action point. You gain an action point for every milestone. If you take an extended rest, you lose all action points you gained, and are set back to one action point.</p><p></p><p>So, if you keep rolling, you can keep stacking up action points. if you stop and rest, you lose them. So, there is a carrot there.</p><p></p><p>I'd like to draw an analogy to the game I'm currently running - Classic Deadlands.</p><p></p><p>In Deadlands, you have Fate Chips. They come in three colors, and you get three random chips at the start of a session. Then, you get chips: when your Flaws get in your way, when you accomplish something major (like finding clues, or beating a bad guy) or whenever you do something cool that the GM wants to reward.</p><p></p><p>You can spend chips to soak wounds, or to aid your die rolls. If you don't use them for those, you can turn them in for the game's version of XP. In fact, turning in unused chips is the only way to get XP. These thigns are a great motivator for the players - when you have a stack of them to spend, you can do really cool stuff.</p><p></p><p>So, how to get D&D characters to stack up action points? Give them for the first milestone, and then for every individual encounter thereafter?</p></blockquote><p></p>
[QUOTE="Umbran, post: 5265075, member: 177"] Wait a second... You start a day with an action point. You gain an action point for every milestone. If you take an extended rest, you lose all action points you gained, and are set back to one action point. So, if you keep rolling, you can keep stacking up action points. if you stop and rest, you lose them. So, there is a carrot there. I'd like to draw an analogy to the game I'm currently running - Classic Deadlands. In Deadlands, you have Fate Chips. They come in three colors, and you get three random chips at the start of a session. Then, you get chips: when your Flaws get in your way, when you accomplish something major (like finding clues, or beating a bad guy) or whenever you do something cool that the GM wants to reward. You can spend chips to soak wounds, or to aid your die rolls. If you don't use them for those, you can turn them in for the game's version of XP. In fact, turning in unused chips is the only way to get XP. These thigns are a great motivator for the players - when you have a stack of them to spend, you can do really cool stuff. So, how to get D&D characters to stack up action points? Give them for the first milestone, and then for every individual encounter thereafter? [/QUOTE]
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