Menu
News
All News
Dungeons & Dragons
Level Up: Advanced 5th Edition
Pathfinder
Starfinder
Warhammer
2d20 System
Year Zero Engine
Industry News
Reviews
Dragon Reflections
White Dwarf Reflections
Columns
Weekly Digests
Weekly News Digest
Freebies, Sales & Bundles
RPG Print News
RPG Crowdfunding News
Game Content
ENterplanetary DimENsions
Mythological Figures
Opinion
Worlds of Design
Peregrine's Nest
RPG Evolution
Other Columns
From the Freelancing Frontline
Monster ENcyclopedia
WotC/TSR Alumni Look Back
4 Hours w/RSD (Ryan Dancey)
The Road to 3E (Jonathan Tweet)
Greenwood's Realms (Ed Greenwood)
Drawmij's TSR (Jim Ward)
Community
Forums & Topics
Forum List
Latest Posts
Forum list
*Dungeons & Dragons
Level Up: Advanced 5th Edition
D&D Older Editions, OSR, & D&D Variants
*TTRPGs General
*Pathfinder & Starfinder
EN Publishing
*Geek Talk & Media
Search forums
Chat/Discord
Resources
Wiki
Pages
Latest activity
Media
New media
New comments
Search media
Downloads
Latest reviews
Search resources
EN Publishing
Store
EN5ider
Adventures in ZEITGEIST
Awfully Cheerful Engine
What's OLD is NEW
Judge Dredd & The Worlds Of 2000AD
War of the Burning Sky
Level Up: Advanced 5E
Events & Releases
Upcoming Events
Private Events
Featured Events
Socials!
EN Publishing
Twitter
BlueSky
Facebook
Instagram
EN World
BlueSky
YouTube
Facebook
Twitter
Twitch
Podcast
Features
Top 5 RPGs Compiled Charts 2004-Present
Adventure Game Industry Market Research Summary (RPGs) V1.0
Ryan Dancey: Acquiring TSR
Q&A With Gary Gygax
D&D Rules FAQs
TSR, WotC, & Paizo: A Comparative History
D&D Pronunciation Guide
Million Dollar TTRPG Kickstarters
Tabletop RPG Podcast Hall of Fame
Eric Noah's Unofficial D&D 3rd Edition News
D&D in the Mainstream
D&D & RPG History
About Morrus
Log in
Register
What's new
Search
Search
Search titles only
By:
Forums & Topics
Forum List
Latest Posts
Forum list
*Dungeons & Dragons
Level Up: Advanced 5th Edition
D&D Older Editions, OSR, & D&D Variants
*TTRPGs General
*Pathfinder & Starfinder
EN Publishing
*Geek Talk & Media
Search forums
Chat/Discord
Menu
Log in
Register
Install the app
Install
Upgrade your account to a Community Supporter account and remove most of the site ads.
Community
General Tabletop Discussion
*TTRPGs General
A Discussion in Game Design: The 15 minute work day.
JavaScript is disabled. For a better experience, please enable JavaScript in your browser before proceeding.
You are using an out of date browser. It may not display this or other websites correctly.
You should upgrade or use an
alternative browser
.
Reply to thread
Message
<blockquote data-quote="LostSoul" data-source="post: 5265274" data-attributes="member: 386"><p>I think if you made time an explicit character resource - even go to the lengths of putting "Days Spent In The Campaign" on the character sheet - that could make the 15-minute adventuring day an interesting choice.</p><p></p><p>Hypothetical, non-D&D game: You have an "In The Grid" meter on your PC sheet. For every hour that you spend "Hooked In" to the Grid, fill in a circle.</p><p></p><p>At 1, the Horu become aware of you.</p><p>At 3, the Horu can locate people you've talked to.</p><p>At 5, the Horu reverse one thing you've done.</p><p>At 7+, the Horu know where you are.</p><p></p><p>Obviously for D&D you'd want to make it different, but that's an example of how one can put time into the system and make it an explicit character resource. Basically you'd have PCs spend Time to do things - acquire XP, GP, social connections, retrain feats/skills/powers, make magic items, learn or create new spells, or any other character component.</p><p></p><p>This makes me think I need to develop a random death chart.</p><p></p><p>2d6</p><p>2 - Killed, body consumed, no chance for resurrection </p><p>3 - Killed, body left to decompose/rise as undead</p><p>4-5 - Tortured to death for 1d6 days</p><p>6-8 - Held for ransom/drained of blood for ritual components/kept as slave</p><p>9-11 - Held as sacrifice for foul ritual that takes place in 2d6 days</p><p>12 - Reverse Stockholm Syndrome</p></blockquote><p></p>
[QUOTE="LostSoul, post: 5265274, member: 386"] I think if you made time an explicit character resource - even go to the lengths of putting "Days Spent In The Campaign" on the character sheet - that could make the 15-minute adventuring day an interesting choice. Hypothetical, non-D&D game: You have an "In The Grid" meter on your PC sheet. For every hour that you spend "Hooked In" to the Grid, fill in a circle. At 1, the Horu become aware of you. At 3, the Horu can locate people you've talked to. At 5, the Horu reverse one thing you've done. At 7+, the Horu know where you are. Obviously for D&D you'd want to make it different, but that's an example of how one can put time into the system and make it an explicit character resource. Basically you'd have PCs spend Time to do things - acquire XP, GP, social connections, retrain feats/skills/powers, make magic items, learn or create new spells, or any other character component. This makes me think I need to develop a random death chart. 2d6 2 - Killed, body consumed, no chance for resurrection 3 - Killed, body left to decompose/rise as undead 4-5 - Tortured to death for 1d6 days 6-8 - Held for ransom/drained of blood for ritual components/kept as slave 9-11 - Held as sacrifice for foul ritual that takes place in 2d6 days 12 - Reverse Stockholm Syndrome [/QUOTE]
Insert quotes…
Verification
Post reply
Community
General Tabletop Discussion
*TTRPGs General
A Discussion in Game Design: The 15 minute work day.
Top