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General Tabletop Discussion
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A Discussion in Game Design: The 15 minute work day.
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<blockquote data-quote="Dannyalcatraz" data-source="post: 5265340" data-attributes="member: 19675"><p>My take on the 15 Minute Workday is this: it is not an artifact of the game, but rather, an artifact of playstyle.</p><p></p><p>I've been playing since 1977, in a variety of communities, in several states, in a variety of different RPGs and with literally scores of different players...and I've never seen it. I'm not saying it doesn't exist, I'm just saying that it only exists under certain conditions.</p><p></p><p>And condition #1 is that the GM allows it to happen. Not once, not twice, but as a routine, which then becomes an expectation, thus leading to subconscious metagaming. The PCs "go nova", expending their energies with the knowledge that they'll be able to rest almost always at a time of greatest convenience to them.</p><p></p><p>In contrast, gamers of my acquaintance don't have that expectation, so don't play as if they can rest any old time. Instead of "going nova", PC's carefully manage their resources, always maintaining a reserve. For example, going through the 3.5 version of the ToEE, it wasn't uncommon for our party's mage to still have spells to cast after 5+ encounters. Which was a good thing because we (the Party) didn't determine when we got to rest- the campaign environment did...and there were times when we were retreating carrying one or another comrade from the field of battle. Sometimes harried as we went.</p><p></p><p>With this kind of playstyle, the proposed change reaaaaaally doesn't seem necessary. In fact, it is kind of anticlimactic.</p></blockquote><p></p>
[QUOTE="Dannyalcatraz, post: 5265340, member: 19675"] My take on the 15 Minute Workday is this: it is not an artifact of the game, but rather, an artifact of playstyle. I've been playing since 1977, in a variety of communities, in several states, in a variety of different RPGs and with literally scores of different players...and I've never seen it. I'm not saying it doesn't exist, I'm just saying that it only exists under certain conditions. And condition #1 is that the GM allows it to happen. Not once, not twice, but as a routine, which then becomes an expectation, thus leading to subconscious metagaming. The PCs "go nova", expending their energies with the knowledge that they'll be able to rest almost always at a time of greatest convenience to them. In contrast, gamers of my acquaintance don't have that expectation, so don't play as if they can rest any old time. Instead of "going nova", PC's carefully manage their resources, always maintaining a reserve. For example, going through the 3.5 version of the ToEE, it wasn't uncommon for our party's mage to still have spells to cast after 5+ encounters. Which was a good thing because we (the Party) didn't determine when we got to rest- the campaign environment did...and there were times when we were retreating carrying one or another comrade from the field of battle. Sometimes harried as we went. With this kind of playstyle, the proposed change reaaaaaally doesn't seem necessary. In fact, it is kind of anticlimactic. [/QUOTE]
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