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General Tabletop Discussion
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A Discussion in Game Design: The 15 minute work day.
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<blockquote data-quote="Starfox" data-source="post: 5265364" data-attributes="member: 2303"><p>Before reading the thread, here are my views (I might come back and comment once having read it trough).</p><p></p><p>The reason to have dailies and other consumables is one of pacing. You want a variable pacing, where some fights are "big" fights and require that you use all your powers, while others are "small" fights and can run on only non-deletable resources. This gives the players a bit of control on how to run their resources. If they burn their all in the first fight, we get the 15 minute adventuring day. And in many cases, such as static dungeons/tombs, there really is no in-character reason no to. Rations come cheap.</p><p></p><p>To me this is not a satisfactory solution. I prefer a system where you build up your tactical options <em>during</em> the fight. In a short "small" fight you never get to use your big guns, simply because the fight is too short. </p><p></p><p>In 4E terms, this could be as simple as saying that the number of dailies you can use in a fight is determined by the length of the fight in rounds; you gain one daily item usage on round 3, another in round 8, and then every second round from that point out. Of course this might not work with 4E straight away - many dailies are designed to be used at the beginning of the encounter. But I think you all get my drift.</p></blockquote><p></p>
[QUOTE="Starfox, post: 5265364, member: 2303"] Before reading the thread, here are my views (I might come back and comment once having read it trough). The reason to have dailies and other consumables is one of pacing. You want a variable pacing, where some fights are "big" fights and require that you use all your powers, while others are "small" fights and can run on only non-deletable resources. This gives the players a bit of control on how to run their resources. If they burn their all in the first fight, we get the 15 minute adventuring day. And in many cases, such as static dungeons/tombs, there really is no in-character reason no to. Rations come cheap. To me this is not a satisfactory solution. I prefer a system where you build up your tactical options [i]during[/i] the fight. In a short "small" fight you never get to use your big guns, simply because the fight is too short. In 4E terms, this could be as simple as saying that the number of dailies you can use in a fight is determined by the length of the fight in rounds; you gain one daily item usage on round 3, another in round 8, and then every second round from that point out. Of course this might not work with 4E straight away - many dailies are designed to be used at the beginning of the encounter. But I think you all get my drift. [/QUOTE]
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